Mostly Harmless
UE1:SkaarjCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SkaarjCarcass |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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SkaarjCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bodyparts[0] | LodMesh'UnrealShare.SkaarjTail' |
| bodyparts[1] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[2] | LodMesh'UnrealShare.SkaarjHand' |
| bodyparts[3] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[4] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[5] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[6] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[7] | LodMesh'UnrealShare.SkaarjHead' |
| Buoyancy | 140.0 |
| CollisionHeight | 46.0 |
| CollisionRadius | 35.0 |
| Mass | 150.0 |
| Mesh | LodMesh'UnrealShare.Skaarjw' |
| ZOffset[1] | 0.0 |
| ZOffset[3] | 0.3 |
| ZOffset[4] | -0.5 |
| ZOffset[5] | -0.5 |
[edit] Functions
[edit] Static functions
[edit] AllowChunk
Overrides: Carcass.AllowChunk
[edit] Instance functions
[edit] CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
[edit] ForceMeshToExist
function ForceMeshToExist ()
