Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:SkaarjProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> SkaarjProjectile |
Contents |
- Package:
- UnrealShare
- Direct subclass:
- QueenProjectile
- This class in other games:
- U1, UT, UT2003, UT2004
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SkaarjProjectile.
[edit] Default values
| Property | Value |
|---|---|
| bUnlit | True |
| Damage | 16.0 |
| DrawScale | 0.7 |
| DrawType | DT_Sprite |
| ImpactSound | Sound'UnrealShare.Skaarj.SkrjImp' |
| LifeSpan | 7.3 |
| LightBrightness | 149 |
| LightEffect | LE_NonIncidence |
| LightHue | 165 |
| LightRadius | 4 |
| LightSaturation | 186 |
| LightType | LT_Steady |
| MaxSpeed | 1200.0 |
| RemoteRole | ROLE_SimulatedProxy |
| SpawnSound | Sound'UnrealShare.Skaarj.Skrjshot' |
| Speed | 800.0 |
| Style | STY_Translucent |
| Texture | Texture'UnrealShare.SKEffect.Skj_a00' |
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.MakeSound
function MakeSound ()
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
