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UE1:SlithCarcass (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SlithCarcass |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SlithCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Dead1' |
| bodyparts[0] | LodMesh'UnrealShare.SlithPart' |
| bodyparts[1] | LodMesh'UnrealShare.SlithPart' |
| bodyparts[2] | LodMesh'UnrealShare.SlithHand' |
| bodyparts[3] | LodMesh'UnrealShare.SlithHead' |
| bodyparts[4] | LodMesh'UnrealShare.SlithArm' |
| bodyparts[5] | LodMesh'UnrealShare.SlithArm' |
| bodyparts[6] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[7] | LodMesh'UnrealShare.SlithTail' |
| Buoyancy | 190.0 |
| CollisionHeight | 44.0 |
| CollisionRadius | 48.0 |
| Mass | 200.0 |
| Mesh | LodMesh'UnrealShare.Slith1' |
| ZOffset[0] | 0.0 |
| ZOffset[1] | 0.0 |
[edit] Instance functions
[edit] ForceMeshToExist
function ForceMeshToExist ()
