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UE1:SlithProjectile (RTNP)

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RTNP Object >> Actor >> Projectile >> SlithProjectile

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

SlithProjectile.

[edit] Properties

[edit] bInAir

Type: bool


[edit] DotProduct

Type: float


[edit] i

Type: int


[edit] RandRot

Type: Object.Rotator


[edit] SurfaceNormal

Type: Object.Vector


[edit] Default values

Property Value
bBounce True
bFixedRotationDir True
bNetTemporary False
bUnlit True
CollisionHeight 4.0
CollisionRadius 6.0
Damage 40.0
DrawScale 0.5
ImpactSound Sound'UnrealShare.Slith.SliImpact'
LightBrightness 101
LightEffect LE_NonIncidence
LightHue 88
LightRadius 4
LightSaturation 9
LightType LT_Steady
Mesh LodMesh'UnrealShare.ngel'
MomentumTransfer 20000
SpawnSound Sound'UnrealShare.Slith.SliSpawn'
Speed 750.0

[edit] Functions

[edit] Events

[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Other instance functions

[edit] Explode

function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


[edit] States

[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.HitWall

event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


[edit] Flying.TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


[edit] Flying.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)


[edit] OnSurface

[edit] OnSurface.ProcessTouch

function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)