Gah - a solution with more questions. – EntropicLqd
UE1:SlithProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> SlithProjectile |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SlithProjectile.
[edit] Properties
[edit] bInAir
Type: bool
[edit] DotProduct
Type: float
[edit] i
Type: int
[edit] RandRot
Type: Object.Rotator
[edit] SurfaceNormal
Type: Object.Vector
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bFixedRotationDir | True |
| bNetTemporary | False |
| bUnlit | True |
| CollisionHeight | 4.0 |
| CollisionRadius | 6.0 |
| Damage | 40.0 |
| DrawScale | 0.5 |
| ImpactSound | Sound'UnrealShare.Slith.SliImpact' |
| LightBrightness | 101 |
| LightEffect | LE_NonIncidence |
| LightHue | 88 |
| LightRadius | 4 |
| LightSaturation | 9 |
| LightType | LT_Steady |
| Mesh | LodMesh'UnrealShare.ngel' |
| MomentumTransfer | 20000 |
| SpawnSound | Sound'UnrealShare.Slith.SliSpawn' |
| Speed | 750.0 |
[edit] Functions
[edit] Events
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.HitWall
event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
[edit] Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
[edit] OnSurface
[edit] OnSurface.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
