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UE1:Slith (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Slith

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

Slith.

[edit] Properties

[edit] Property group 'Slith'

[edit] ClawDamage

Type: byte

Basic damage done by Claw/punch.

Default value: 25

[edit] Property group 'Sounds'

[edit] charge

Type: Sound


[edit] die2

Type: Sound


Default value: Sound'UnrealShare.Slith.deathWsl'

[edit] dive

Type: Sound


Default value: Sound'UnrealShare.Slith.dive2sl'

[edit] scratch

Type: Sound


Default value: Sound'UnrealShare.Slith.scratch1sl'

[edit] slash

Type: Sound


Default value: Sound'UnrealShare.Slith.yell4sl'

[edit] slice

Type: Sound


[edit] slick

Type: Sound


[edit] slither

Type: Sound


Default value: Sound'UnrealShare.Slith.slithr1sl'

[edit] surface

Type: Sound


Default value: Sound'UnrealShare.Slith.surf1sl'

[edit] swim

Type: Sound


Default value: Sound'UnrealShare.Slith.swim1sl'

[edit] Internal variables

[edit] bFirstAttack

Type: bool


[edit] Default values

Property Value
AccelRate 850.0
Acquire Sound'UnrealShare.Slith.yell1sl'
Aggressiveness 0.7
AmbientSound Sound'UnrealShare.Slith.amb1sl'
bHasRangedAttack True
bMovingRangedAttack True
Buoyancy 200.0
CarcassType Class'UnrealShare.SlithCarcass'
CollisionHeight 44.0
CollisionRadius 48.0
CombatStyle 0.85
Die Sound'UnrealShare.Slith.deathLsl'
DrawType DT_Mesh
Fear Sound'UnrealShare.Slith.yell3sl'
GroundSpeed 250.0
Health 210
HitSound1 Sound'UnrealShare.Slith.injur1sl'
HitSound2 Sound'UnrealShare.Slith.injur2sl'
JumpZ 120.0
Mass 200.0
MeleeRange 50.0
Mesh LodMesh'UnrealShare.Slith1'
ProjectileSpeed 750.0
RangedProjectile Class'UnrealShare.SlithProjectile'
ReducedDamagePct 1.0
ReducedDamageType 'Corroded'
ReFireRate 0.4
Roam Sound'UnrealShare.Slith.roam1sl'
RotationRate
Member Value
Pitch 3072
Roll 6000
Yaw 40000
SightRadius 2000.0
Threaten Sound'UnrealShare.Slith.yell2sl'
TimeBetweenAttacks 1.2
UnderWaterTime -1.0
Visibility 150
WalkingSpeed 0.3
WaterSpeed 280.0

[edit] Instance functions

[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


[edit] ClawDamageTarget

function ClawDamageTarget ()


[edit] JumpOutOfWater

function JumpOutOfWater (Object.Vector jumpDir)

Overrides: ScriptedPawn.JumpOutOfWater


[edit] PlayAcquisitionSound

function PlayAcquisitionSound ()

Overrides: ScriptedPawn.PlayAcquisitionSound


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDive

function PlayDive ()

Overrides: Pawn.PlayDive


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayMovingAttack

function PlayMovingAttack ()

Overrides: Pawn.PlayMovingAttack


[edit] PlayOutOfWater

function PlayOutOfWater ()

Overrides: Pawn.PlayOutOfWater


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] SetFall

function SetFall ()

Overrides: ScriptedPawn.SetFall


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] ShootTarget

function ShootTarget ()


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] States

[edit] MeleeAttack

Inherits from: ScriptedPawn.MeleeAttack

Ignores: Bump, HearNoise, SeePlayer

[edit] MeleeAttack.BeginState

event BeginState ()

Overrides: ScriptedPawn.MeleeAttack.BeginState


[edit] MeleeAttack.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] MeleeAttack.PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: PlayMeleeAttack (global)