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UE1:Slith (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Slith |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Slith.
[edit] Properties
[edit] Property group 'Slith'
[edit] ClawDamage
Type: byte
Basic damage done by Claw/punch.
Default value: 25
[edit] Property group 'Sounds'
[edit] charge
Type: Sound
[edit] die2
Type: Sound
Default value: Sound'UnrealShare.Slith.deathWsl'
[edit] dive
Type: Sound
Default value: Sound'UnrealShare.Slith.dive2sl'
[edit] scratch
Type: Sound
Default value: Sound'UnrealShare.Slith.scratch1sl'
[edit] slash
Type: Sound
Default value: Sound'UnrealShare.Slith.yell4sl'
[edit] slice
Type: Sound
[edit] slick
Type: Sound
[edit] slither
Type: Sound
Default value: Sound'UnrealShare.Slith.slithr1sl'
[edit] surface
Type: Sound
Default value: Sound'UnrealShare.Slith.surf1sl'
[edit] swim
Type: Sound
Default value: Sound'UnrealShare.Slith.swim1sl'
[edit] Internal variables
[edit] bFirstAttack
Type: bool
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 850.0 | ||||||||
| Acquire | Sound'UnrealShare.Slith.yell1sl' | ||||||||
| Aggressiveness | 0.7 | ||||||||
| AmbientSound | Sound'UnrealShare.Slith.amb1sl' | ||||||||
| bHasRangedAttack | True | ||||||||
| bMovingRangedAttack | True | ||||||||
| Buoyancy | 200.0 | ||||||||
| CarcassType | Class'UnrealShare.SlithCarcass' | ||||||||
| CollisionHeight | 44.0 | ||||||||
| CollisionRadius | 48.0 | ||||||||
| CombatStyle | 0.85 | ||||||||
| Die | Sound'UnrealShare.Slith.deathLsl' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealShare.Slith.yell3sl' | ||||||||
| GroundSpeed | 250.0 | ||||||||
| Health | 210 | ||||||||
| HitSound1 | Sound'UnrealShare.Slith.injur1sl' | ||||||||
| HitSound2 | Sound'UnrealShare.Slith.injur2sl' | ||||||||
| JumpZ | 120.0 | ||||||||
| Mass | 200.0 | ||||||||
| MeleeRange | 50.0 | ||||||||
| Mesh | LodMesh'UnrealShare.Slith1' | ||||||||
| ProjectileSpeed | 750.0 | ||||||||
| RangedProjectile | Class'UnrealShare.SlithProjectile' | ||||||||
| ReducedDamagePct | 1.0 | ||||||||
| ReducedDamageType | 'Corroded' | ||||||||
| ReFireRate | 0.4 | ||||||||
| Roam | Sound'UnrealShare.Slith.roam1sl' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 2000.0 | ||||||||
| Threaten | Sound'UnrealShare.Slith.yell2sl' | ||||||||
| TimeBetweenAttacks | 1.2 | ||||||||
| UnderWaterTime | -1.0 | ||||||||
| Visibility | 150 | ||||||||
| WalkingSpeed | 0.3 | ||||||||
| WaterSpeed | 280.0 |
[edit] Instance functions
[edit] AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
[edit] CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
[edit] ClawDamageTarget
[edit] JumpOutOfWater
Overrides: ScriptedPawn.JumpOutOfWater
[edit] PlayAcquisitionSound
Overrides: ScriptedPawn.PlayAcquisitionSound
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDive
Overrides: Pawn.PlayDive
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayMovingAttack
Overrides: Pawn.PlayMovingAttack
[edit] PlayOutOfWater
Overrides: Pawn.PlayOutOfWater
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetFall
Overrides: ScriptedPawn.SetFall
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] ShootTarget
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] States
[edit] MeleeAttack
Inherits from: ScriptedPawn.MeleeAttack
Ignores: Bump, HearNoise, SeePlayer
[edit] MeleeAttack.BeginState
Overrides: ScriptedPawn.MeleeAttack.BeginState
[edit] MeleeAttack.EndState
Overrides: Object.EndState (global)
[edit] MeleeAttack.PlayMeleeAttack
Overrides: PlayMeleeAttack (global)
