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UE1:SludgeBarrel (U1)

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U1 Object >> Actor >> Decoration >> SludgeBarrel

Contents

Package: 
UnrealI
No known subclasses.

SludgeBarrel.

Properties

Property group 'SludgeBarrel'

Health

Type: int


Default value: 2

Internal variables

DamageTypeb

Type: name


Default values

Property Value
AmbientGlow 96
bBlockActors True
bBlockPlayers True
bCollideActors True
bCollideWorld True
bPushable True
bStatic False
CollisionHeight 26.3
CollisionRadius 17.0
DrawType DT_Mesh
EndPushSound Sound'UnrealI.General.Endpush'
LightBrightness 64
LightEffect LE_TorchWaver
LightHue 88
LightRadius 10
LightType LT_Steady
Mass 100.0
Mesh LodMesh'UnrealI.sbarrel'
PushSound Sound'UnrealI.General.ObjectPush'

States

Animate

Modifiers: auto

Animate.TakeDamage

singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: Actor.TakeDamage (global)


exploding

exploding.Timer

event Timer ()

Overrides: Decoration.Timer (global)


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