I'm a doctor, not a mechanic
UE1:SludgeBarrel (RTNP)
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| Object >> Actor >> Decoration >> SludgeBarrel |
Contents |
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SludgeBarrel.
[edit] Properties
[edit] Property group 'SludgeBarrel'
[edit] Health
Type: int
Default value: 2
[edit] Internal variables
[edit] DamageTypeb
Type: name
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 96 |
| bBlockActors | True |
| bBlockPlayers | True |
| bCollideActors | True |
| bCollideWorld | True |
| bPushable | True |
| bStatic | False |
| CollisionHeight | 26.3 |
| CollisionRadius | 17.0 |
| DrawType | DT_Mesh |
| EndPushSound | Sound'UnrealI.General.Endpush' |
| LightBrightness | 64 |
| LightEffect | LE_TorchWaver |
| LightHue | 88 |
| LightRadius | 10 |
| LightType | LT_Steady |
| Mass | 100.0 |
| Mesh | LodMesh'UnrealI.sbarrel' |
| PushSound | Sound'UnrealI.General.ObjectPush' |
[edit] States
[edit] Animate
Modifiers: auto
[edit] Animate.TakeDamage
singular event TakeDamage (int NDamage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)
Overrides: Actor.TakeDamage (global)
[edit] exploding
[edit] exploding.Timer
event Timer ()
Overrides: Decoration.Timer (global)
