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UE1:SmokeGenerator (UT)

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UT Object >> Actor >> Effects >> SmokeGenerator

Contents

Package: 
UnrealShare
Direct subclass:
ShortSmokeGen
This class in other games:
RTNP, U1

SmokeGenerator.

[edit] Properties

[edit] Property group 'SmokeGenerator'

[edit] BasePuffSize

Type: float


Default value: 1.75

[edit] bRepeating

Type: bool


[edit] GenerationType

Type: class<Effects>


Default value: Class'UnrealShare.SpriteSmokePuff'

[edit] RisingVelocity

Type: float


Default value: 75.0

[edit] SizeVariance

Type: float

how different each drip is

Default value: 1.0

[edit] SmokeDelay

Type: float

pause between drips

Default value: 0.15

[edit] TotalNumPuffs

Type: int


Default value: 200

[edit] Internal variables

[edit] i

Type: int


[edit] Default values

Property Value
bHidden True
bNetTemporary False
DrawType DT_Sprite
Style STY_Masked
Texture Texture'UnrealShare.Effects.SmokePuff43'

[edit] States

[edit] Active

Modifiers: auto

[edit] Active.Timer

event Timer ()

Overrides: Actor.Timer (global)


[edit] Active.Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger (global)


[edit] Active.UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger (global)