My program doesn't have bugs. It just develops random features.
UE1:SmokeHose (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
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SmokeHose.
[edit] Properties
[edit] Property group 'SmokeHose'
[edit] BasePuffSize
Type: float
Default value: 1.0
[edit] bInitiallyActive
Type: bool
Default value: True
[edit] SizeVariance
Type: float
Default value: 0.2
[edit] SmokeAccel
Type: Object.Vector
Default value:
| Member | Value |
|---|---|
| Z | 90.0 |
[edit] SmokeDelay
Type: float
Default value: 0.1
[edit] SmokeDelayVariance
Type: float
Default value: 0.15
[edit] SmokeSpeed
Type: float
Default value: 100.0
[edit] SpeedVariance
Type: float
Default value: 20.0
[edit] TotalNumPuffs
Type: int
Default value: 10000
[edit] Internal variables
[edit] NumPuffsSpawned
Type: int
[edit] SmokeDestObj
Type: Actor
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| bNetTemporary | False |
| DrawType | DT_Sprite |
[edit] Events
[edit] BeginPlay
event BeginPlay ()
Overrides: Actor.BeginPlay
[edit] Timer
event Timer ()
Overrides: Actor.Timer
[edit] Trigger
Overrides: Actor.Trigger
[edit] UnTrigger
Overrides: Actor.UnTrigger
