My program doesn't have bugs. It just develops random features.

UE1:SmokeHose (RTNP)

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RTNP Object >> Actor >> Effects >> SmokeHose

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

SmokeHose.

[edit] Properties

[edit] Property group 'SmokeHose'

[edit] BasePuffSize

Type: float


Default value: 1.0

[edit] bInitiallyActive

Type: bool


Default value: True

[edit] SizeVariance

Type: float


Default value: 0.2

[edit] SmokeAccel

Type: Object.Vector


Default value:

Member Value
Z 90.0

[edit] SmokeDelay

Type: float


Default value: 0.1

[edit] SmokeDelayVariance

Type: float


Default value: 0.15

[edit] SmokeSpeed

Type: float


Default value: 100.0

[edit] SpeedVariance

Type: float


Default value: 20.0

[edit] TotalNumPuffs

Type: int


Default value: 10000

[edit] Internal variables

[edit] NumPuffsSpawned

Type: int


[edit] SmokeDestObj

Type: Actor


[edit] Default values

Property Value
bHidden True
bNetTemporary False
DrawType DT_Sprite

[edit] Events

[edit] BeginPlay

event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger