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UE1:Sparks (UT)

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UT Object >> Actor >> Effects >> Sparks

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1, U2

Sparks.

[edit] Properties

[edit] Property group 'Sparks'

[edit] AngularDeviation

Type: int

approx. 0x2000 -> 8192

[edit] MaxBetweenTime

Type: float

1.0

Default value: 1.0

[edit] MaxBrightness

Type: float

1.0 " "

Default value: 1.0

[edit] MaxBurnTime

Type: float

1.0

Default value: 1.0

[edit] MaxSpawnedAtOnce

Type: int

3

Default value: 3

[edit] MaxSpawnSpeed

Type: float

300

Default value: 300.0

[edit] MinBetweenTime

Type: float

0.4

Default value: 0.4

[edit] MinBrightness

Type: float

0.7 (values can only go from 0.0 -> 1.0)

Default value: 0.7

[edit] MinBurnTime

Type: float

0.4

Default value: 0.4

[edit] MinSpawnedAtOnce

Type: int

1

Default value: 1

[edit] MinSpawnSpeed

Type: float

200

Default value: 200.0

[edit] SpawnCenterDir

Type: Object.Rotator


[edit] Internal variables

[edit] i

Type: int


[edit] NextSparkTime

Type: float


[edit] NumSpawnedNow

Type: int


[edit] Default values

Property Value
bHidden True
bNetTemporary False
DrawType DT_Mesh
LifeSpan 1000.0
LightBrightness 78
LightHue 96
LightRadius 4
LightSaturation 224
Mesh LodMesh'UnrealShare.bolt1'

[edit] States

[edit] StartState

Modifiers: auto

[edit] StartState.MoreSparks

function MoreSparks ()