Always snap to grid
UE1:SpinnerCarcass (RTNP)
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| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> SpinnerCarcass |
- Package:
- UPak
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SpinnerCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bGreenBlood | True |
| bodyparts[0] | LodMesh'UPak.SpinnerBody' |
| bodyparts[1] | LodMesh'UPak.SpinnerTail' |
| bodyparts[2] | LodMesh'UPak.SpinnerLeg1' |
| bodyparts[3] | LodMesh'UPak.SpinnerLeg2' |
| bodyparts[4] | LodMesh'UPak.SpinnerLeg3' |
| bodyparts[5] | LodMesh'UPak.SpinnerLeg4' |
| bodyparts[6] | LodMesh'UPak.SpinnerClaw' |
| bodyparts[7] | LodMesh'UPak.SpinnerHead' |
| Buoyancy | 100.0 |
| CollisionHeight | 22.0 |
| CollisionRadius | 32.0 |
| Mass | 100.0 |
| Mesh | LodMesh'UPak.Spinner' |
| ZOffset[1] | 0.75 |
| ZOffset[2] | 0.25 |
| ZOffset[3] | 0.25 |
| ZOffset[4] | 0.25 |
| ZOffset[5] | 0.25 |
| ZOffset[7] | 0.5 |
[edit] Instance functions
[edit] ForceMeshToExist
function ForceMeshToExist ()
[edit] InitFor
function InitFor (Actor Other)
Overrides: CreatureCarcass.Initfor
