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UE1:SpriteBallExplosion (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- CARBulletExplosion, SilentBallExplosion, SpriteBallChild, SpriteBlueExplo, UPakBurst, UPakExplosion1, UPakExplosion2
- This class in other games:
- U1, UT
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SpriteBallExplosion.
[edit] Properties
[edit] ExpCount
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bCorona | False |
| DrawScale | 3.5 |
| DrawType | DT_SpriteAnimOnce |
| EffectSound1 | Sound'UnrealShare.General.Explo1' |
| LifeSpan | 0.7 |
| LightBrightness | 192 |
| LightEffect | LE_NonIncidence |
| LightHue | 27 |
| LightRadius | 9 |
| LightSaturation | 71 |
| LightType | LT_TexturePaletteOnce |
| NumFrames | 8 |
| Pause | 0.05 |
| RemoteRole | ROLE_SimulatedProxy |
| Skin | Texture'UnrealShare.Effects.ExplosionPal' |
| SpriteAnim[0] | Texture'UnrealShare.MainEffect.e1_a00' |
| SpriteAnim[1] | Texture'UnrealShare.MainEffect.e2_a00' |
| SpriteAnim[2] | Texture'UnrealShare.MainEffect.e3_a00' |
| SpriteAnim[3] | Texture'UnrealShare.MainEffect.e4_a00' |
| SpriteAnim[4] | Texture'UnrealShare.MainEffect.e5_a00' |
| Style | STY_Translucent |
| Texture | Texture'UnrealShare.MainEffect.e1_a00' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Timer
simulated event Timer ()
Overrides: Actor.Timer
[edit] Other instance functions
[edit] MakeSound
function MakeSound ()
