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UE1:SpriteExplosion (UT)

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UT Object >> Actor >> Effects >> SpriteExplosion

Contents

Package: 
UnrealShare
This class in other games:
RTNP, U1

SpriteExplosion.

[edit] Properties

[edit] Property group 'SpriteExplosion'

[edit] s_Exp

Type: Texture

Array size: 20


Default value, index 1: Texture'UnrealShare.s_Exp001'

Default value, index 10: Texture'UnrealShare.s_Exp010'

Default value, index 11: Texture'UnrealShare.s_Exp011'

Default value, index 12: Texture'UnrealShare.s_Exp012'

Default value, index 13: Texture'UnrealShare.s_Exp013'

Default value, index 14: Texture'UnrealShare.s_Exp014'

Default value, index 15: Texture'UnrealShare.s_Exp015'

Default value, index 16: Texture'UnrealShare.s_Exp016'

Default value, index 17: Texture'UnrealShare.s_Exp017'

Default value, index 18: Texture'UnrealShare.s_Exp018'

Default value, index 19: Texture'UnrealShare.s_Exp019'

Default value, index 20: Texture'UnrealShare.s_Exp002'

Default value, index 21: Texture'UnrealShare.s_Exp003'

Default value, index 22: Texture'UnrealShare.s_Exp004'

Default value, index 23: Texture'UnrealShare.s_Exp005'

Default value, index 24: Texture'UnrealShare.s_Exp006'

Default value, index 25: Texture'UnrealShare.s_Exp007'

Default value, index 26: Texture'UnrealShare.s_Exp008'

Default value, index 27: Texture'UnrealShare.s_Exp009'

[edit] Internal variables

[edit] i

Type: int


[edit] Default values

Property Value
AmbientGlow 160
DrawType DT_Sprite
RemoteRole ROLE_SimulatedProxy
Texture Texture'UnrealShare.s_Exp001'

[edit] Events

[edit] BeginPlay

simulated event BeginPlay ()

Overrides: Actor.BeginPlay


[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick