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UE1:SpriteLightning (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteLightning |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SpriteLightning.
[edit] Properties
[edit] Property group 'SpriteLightning'
[edit] Damage
Type: float
Default value: 40.0
[edit] MomentumTransfer
Type: float
Default value: 1400.0
[edit] radius
Type: float
Default value: 120.0
[edit] Internal variables
[edit] NormUp
Type: Object.Rotator
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.2 |
| EffectSound1 | Sound'UnrealShare.General.Lightning' |
| LifeSpan | 1.0 |
| LightBrightness | 255 |
| LightEffect | LE_NonIncidence |
| LightHue | 151 |
| LightRadius | 8 |
| RemoteRole | ROLE_SimulatedProxy |
| Skin | FireTexture'UnrealShare.Effect17.fireeffect17' |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
