Gah - a solution with more questions. – EntropicLqd
UE1:SpriteSmokePuff (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteSmokePuff |
Contents |
- Package:
- UnrealShare
- Direct subclasses:
- BigBlackSmoke, BlackSmoke, BloodPuff, GLFirePuff, GreenSmokePuff, RisingSpriteSmokePuff, WallHitEffect
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
SpriteSmokePuff.
[edit] Properties
[edit] Property group 'SpriteSmokePuff'
[edit] NumSets
Type: int
Default value: 10
[edit] RisingRate
Type: float
Default value: 50.0
[edit] SSprites
Type: Texture
Array size: 20
Default value, index 0: Texture'UnrealShare.SmokeGray.sp_A00'
Default value, index 1: Texture'UnrealShare.SmokeGray.sp1_A00'
Default value, index 2: Texture'UnrealShare.SmokeGray.sp2_A00'
Default value, index 3: Texture'UnrealShare.SmokeGray.sp3_A00'
Default value, index 4: Texture'UnrealShare.SmokeGray.sp4_A00'
Default value, index 5: Texture'UnrealShare.SmokeGray.sp5_A00'
Default value, index 6: Texture'UnrealShare.SmokeGray.sp6_A00'
Default value, index 7: Texture'UnrealShare.SmokeGray.sp7_A00'
Default value, index 8: Texture'UnrealShare.SmokeGray.sp8_A00'
Default value, index 9: Texture'UnrealShare.SmokeGray.sp9_A00'
[edit] Default values
| Property | Value |
|---|---|
| bCorona | False |
| bNetOptional | True |
| DrawScale | 2.0 |
| DrawType | DT_SpriteAnimOnce |
| LifeSpan | 1.5 |
| LightBrightness | 10 |
| LightHue | 0 |
| LightRadius | 7 |
| LightSaturation | 255 |
| LightType | LT_None |
| NumFrames | 8 |
| Pause | 0.05 |
| Physics | PHYS_Projectile |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Translucent |
| Texture | Texture'UnrealShare.SmokeGray.sp1_A00' |
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
