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UE1:StatLogFile (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- Engine
- Direct subclass:
- UTStatLogFile
- This class in other games:
- RTNP, U1, U2XMP
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Logs game events for stat collection
Logs to a file.
[edit] Properties
[edit] bWatermark
Type: bool
[edit] LogAr
Type: int
[edit] StatLogFile
Type: string
Default value: "../Logs/unreal.ngStats.Unknown.log"
[edit] StatLogFinal
Type: string
[edit] Functions
[edit] Native functions
[edit] CloseLog
native final function CloseLog ()
[edit] FileFlush
native final function FileFlush ()
[edit] FileLog
native final function FileLog (string EventString)
[edit] GetChecksum
native final function GetChecksum (out string Checksum)
[edit] OpenLog
native final function OpenLog ()
[edit] Watermark
native final function Watermark (string EventString)
[edit] Other instance functions
[edit] FlushLog
function FlushLog ()
Overrides: StatLog.FlushLog
[edit] GetLogFileName
function string GetLogFileName ()
Overrides: StatLog.GetLogFileName
[edit] LogEventString
function LogEventString (string EventString)
Overrides: StatLog.LogEventString
[edit] LogGameEnd
function LogGameEnd (string Reason)
Overrides: StatLog.LogGameEnd
[edit] LogPlayerConnect
Overrides: StatLog.LogPlayerConnect
[edit] StartLog
function StartLog ()
Overrides: StatLog.StartLog
[edit] StopLog
function StopLog ()
Overrides: StatLog.StopLog
