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UE1:StatLogFile (UT)

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Revision as of 16:10, 17 May 2008 by Wormbo (Talk | contribs)
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UT Object >> Actor >> Info >> StatLog >> StatLogFile

Contents

Package: 
Engine
Direct subclass:
UTStatLogFile
This class in other games:
RTNP, U1, U2XMP

Logs game events for stat collection

Logs to a file.

[edit] Properties

[edit] bWatermark

Type: bool


[edit] LogAr

Type: int


[edit] StatLogFile

Type: string


Default value: "../Logs/unreal.ngStats.Unknown.log"

[edit] StatLogFinal

Type: string


[edit] Functions

[edit] Native functions

[edit] CloseLog

native final function CloseLog ()


[edit] FileFlush

native final function FileFlush ()


[edit] FileLog

native final function FileLog (string EventString)


[edit] GetChecksum

native final function GetChecksum (out string Checksum)


[edit] OpenLog

native final function OpenLog ()


[edit] Watermark

native final function Watermark (string EventString)


[edit] Other instance functions

[edit] FlushLog

function FlushLog ()

Overrides: StatLog.FlushLog


[edit] GetLogFileName

function string GetLogFileName ()

Overrides: StatLog.GetLogFileName


[edit] LogEventString

function LogEventString (string EventString)

Overrides: StatLog.LogEventString


[edit] LogGameEnd

function LogGameEnd (string Reason)

Overrides: StatLog.LogGameEnd


[edit] LogPlayerConnect

function LogPlayerConnect (Pawn Player, optional string Checksum)

Overrides: StatLog.LogPlayerConnect


[edit] StartLog

function StartLog ()

Overrides: StatLog.StartLog


[edit] StopLog

function StopLog ()

Overrides: StatLog.StopLog


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