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UE1:StingerProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> StingerProjectile |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
StingerProjectile.
[edit] Properties
[edit] bLighting
Type: bool
[edit] DelayTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 215 |
| AnimRate | 1.0 |
| bBounce | True |
| bNoSmooth | True |
| bUnlit | True |
| Damage | 14.0 |
| ImpactSound | Sound'UnrealShare.Stinger.Ricochet' |
| LifeSpan | 6.0 |
| LightBrightness | 80 |
| LightEffect | LE_NonIncidence |
| LightHue | 152 |
| LightPeriod | 50 |
| LightRadius | 5 |
| LightSaturation | 32 |
| LightType | LT_Steady |
| Mass | 2.0 |
| Mesh | LodMesh'UnrealShare.TarydiumProjectile' |
| MiscSound | Sound'UnrealShare.Razorjack.BladeHit' |
| MomentumTransfer | 4000 |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 1600.0 |
[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] Other instance functions
[edit] Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Projectile.HitWall (global)
[edit] Flying.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
[edit] Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
