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UE1:StingerProjectile (RTNP)

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RTNP Object >> Actor >> Projectile >> StingerProjectile

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

StingerProjectile.

[edit] Properties

[edit] bLighting

Type: bool


[edit] DelayTime

Type: float


[edit] Default values

Property Value
AmbientGlow 215
AnimRate 1.0
bBounce True
bNoSmooth True
bUnlit True
Damage 14.0
ImpactSound Sound'UnrealShare.Stinger.Ricochet'
LifeSpan 6.0
LightBrightness 80
LightEffect LE_NonIncidence
LightHue 152
LightPeriod 50
LightRadius 5
LightSaturation 32
LightType LT_Steady
Mass 2.0
Mesh LodMesh'UnrealShare.TarydiumProjectile'
MiscSound Sound'UnrealShare.Razorjack.BladeHit'
MomentumTransfer 4000
RemoteRole ROLE_SimulatedProxy
Speed 1600.0

[edit] Functions

[edit] Events

[edit] AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] Other instance functions

[edit] Explode

simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)

Overrides: Projectile.Explode


[edit] States

[edit] Flying

Modifiers: auto

[edit] Flying.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] Flying.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Projectile.HitWall (global)


[edit] Flying.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)


[edit] Flying.ZoneChange

simulated event ZoneChange (ZoneInfo NewZone)

Overrides: Actor.ZoneChange (global)


[edit] Flying.ProcessTouch

simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)

Overrides: Projectile.ProcessTouch (global)