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UE1:Subsystem (U1)

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U1 Object >> Subsystem

Contents

Package: 
Core
Known direct subclass:
Engine

Subsystem: The base class all subsystems. Subsystems usually correspond to large C++ classes. The benefit of defining a C++ class as a subsystem is that you can make some of its variables script-accessible, and you can make some of its properties automatically saveable as part of the configuration.

This is a built-in Unreal class and it shouldn't be modified.

Properties

ExecVtbl

Type: int

Modifiers: private, native, const


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