My program doesn't have bugs. It just develops random features.

UE1:TazerExplosion (U1)

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U1 Object >> Actor >> Effects >> TazerExplosion

Contents

Package: 
UnrealShare
This class in other games:
RTNP, UT

TazerExplosion.

[edit] Properties

[edit] Property group 'TazerExplosion'

[edit] Damage

Type: float


Default value: 40.0

[edit] MomentumTransfer

Type: float


Default value: 1400.0

[edit] radius

Type: float


Default value: 120.0

[edit] Internal variables

[edit] NormUp

Type: Object.Rotator


[edit] Default values

Property Value
DrawType DT_Mesh
EffectSound1 Sound'UnrealShare.flak.Explode1'
LifeSpan 3.0
Mesh LodMesh'UnrealShare.TazerExpl'
RemoteRole ROLE_SimulatedProxy

[edit] Events

[edit] AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay