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UE1:TazerProj (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> TazerProj |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TazerProj.
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| bFixedRotationDir | True | ||||||||
| bNetTemporary | False | ||||||||
| bProjTarget | True | ||||||||
| bUnlit | True | ||||||||
| CollisionHeight | 12.0 | ||||||||
| CollisionRadius | 12.0 | ||||||||
| Damage | 55.0 | ||||||||
| DesiredRotation |
|
||||||||
| ImpactSound | Sound'UnrealShare.General.Expla02' | ||||||||
| LifeSpan | 10.0 | ||||||||
| LightBrightness | 101 | ||||||||
| LightEffect | LE_NonIncidence | ||||||||
| LightHue | 165 | ||||||||
| LightRadius | 6 | ||||||||
| LightSaturation | 72 | ||||||||
| LightType | LT_Steady | ||||||||
| Mesh | LodMesh'UnrealShare.TazerProja' | ||||||||
| MomentumTransfer | 70000 | ||||||||
| RemoteRole | ROLE_SimulatedProxy | ||||||||
| RotationRate |
|
||||||||
| Speed | 1000.0 |
[edit] Instance functions
[edit] Explode
function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode
[edit] SuperExplosion
function SuperExplosion ()
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.ProcessTouch
function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
