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UE1:Teleporter (RTNP)

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RTNP Object >> Actor >> NavigationPoint >> Teleporter

Contents

Package: 
Engine
Direct subclasses:
EndGameTeleporter, FavoritesTeleporter, UPakTeleporter
This class in other games:
U1, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

/============================================================================= Teleports actors either between different teleporters within a level or to matching teleporters on other levels, or to general Internet URLs.

[edit] Properties

[edit] Property group 'Teleporter'

[edit] bChangesVelocity

Type: bool

Set velocity to TargetVelocity.

[edit] bChangesYaw

Type: bool

Sets yaw to teleporter's Rotation.Yaw

[edit] bEnabled

Type: bool


Default value: True

[edit] bReversesX

Type: bool

Reverses X-component of velocity.

[edit] bReversesY

Type: bool

Reverses Y-component of velocity.

[edit] bReversesZ

Type: bool


[edit] ProductRequired

Type: name


[edit] TargetVelocity

Type: Object.Vector


[edit] URL

Type: string


[edit] Internal variables

[edit] TriggerActor

Type: Actor

used to tell AI how to trigger me

[edit] TriggerActor2

Type: Actor


[edit] Default values

Property Value
bCollideActors True
bDirectional True
CollisionHeight 40.0
CollisionRadius 18.0
SoundVolume 128
Texture Texture'Engine.S_Teleport'

[edit] Functions

[edit] Events

[edit] Accept

event bool Accept (Actor Incoming)

Overrides: NavigationPoint.Accept


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] SpecialHandling

event Actor SpecialHandling (Pawn Other)

Overrides: Actor.SpecialHandling


[edit] Touch

event Touch (Actor Other)

Overrides: Actor.Touch


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] FindTriggerActor

function FindTriggerActor ()


[edit] PlayTeleportEffect

function PlayTeleportEffect (Actor Incoming, bool bOut)

Overrides: NavigationPoint.PlayTeleportEffect