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UE1:TentacleCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TentacleCarcass |
Contents |
- Package:
- UnrealShare
- No known subclasses.
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TentacleCarcass.
Default values
| Property | Value |
|---|---|
| AnimSequence | 'Dead1Land' |
| bodyparts[0] | LodMesh'UnrealShare.TentBody' |
| bodyparts[1] | LodMesh'UnrealShare.TentPart' |
| bodyparts[2] | LodMesh'UnrealShare.TentPart' |
| bodyparts[3] | LodMesh'UnrealShare.TentArm' |
| bodyparts[4] | LodMesh'UnrealShare.TentArm' |
| bodyparts[5] | LodMesh'UnrealShare.TentHead' |
| bodyparts[6] | LodMesh'UnrealShare.TentArm' |
| Buoyancy | 190.0 |
| CollisionHeight | 36.0 |
| CollisionRadius | 28.0 |
| Mass | 200.0 |
| Mesh | LodMesh'UnrealShare.Tentacle1' |
Functions
Events
Landed
event Landed (Object.Vector HitNormal)
Overrides: CreatureCarcass.Landed
Other instance functions
Drop
function Drop ()
