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UE1:TentacleProjectile (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Projectile >> TentacleProjectile |
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TentacleProjectile.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 255 |
| AnimRate | 1.0 |
| bUnlit | True |
| Damage | 12.0 |
| ImpactSound | Sound'UnrealShare.Tentacle.TentImpact' |
| LifeSpan | 15.0 |
| Mass | 2.0 |
| MaxSpeed | 800.0 |
| Mesh | LodMesh'UnrealShare.TentProjectile' |
| RemoteRole | ROLE_SimulatedProxy |
| SpawnSound | Sound'UnrealShare.Tentacle.TentSpawn' |
| Speed | 800.0 |
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
