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UE1:Tentacle (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Tentacle |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Tentacle.
[edit] Properties
[edit] Property group 'Sounds'
[edit] mebax
Type: Sound
Default value: Sound'UnrealShare.Tentacle.curltn'
[edit] Smack
Type: Sound
Default value: Sound'UnrealShare.Tentacle.splat2tn'
[edit] whip
Type: Sound
Default value: Sound'UnrealShare.Tentacle.strike2tn'
[edit] Property group 'Tentacle'
[edit] WhipDamage
Type: int
Damage done by whipping.
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 100.0 | ||||||||
| Acquire | Sound'UnrealShare.Tentacle.yell1tn' | ||||||||
| Aggressiveness | 1.0 | ||||||||
| bHasRangedAttack | True | ||||||||
| bLeadTarget | False | ||||||||
| bMovingRangedAttack | True | ||||||||
| Buoyancy | 400.0 | ||||||||
| CarcassType | Class'UnrealShare.TentacleCarcass' | ||||||||
| CollisionHeight | 36.0 | ||||||||
| CollisionRadius | 28.0 | ||||||||
| Die | Sound'UnrealShare.Tentacle.death2tn' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealShare.Tentacle.injured2tn' | ||||||||
| Health | 50 | ||||||||
| HearingThreshold | 10.0 | ||||||||
| HitSound1 | Sound'UnrealShare.Tentacle.injured1tn' | ||||||||
| HitSound2 | Sound'UnrealShare.Tentacle.injured2tn' | ||||||||
| Intelligence | BRAINS_REPTILE | ||||||||
| JumpZ | 10.0 | ||||||||
| Land | Sound'UnrealShare.Tentacle.splat2tn' | ||||||||
| Mass | 200.0 | ||||||||
| MeleeRange | 70.0 | ||||||||
| Mesh | LodMesh'UnrealShare.Tentacle1' | ||||||||
| PeripheralVision | -2.0 | ||||||||
| RangedProjectile | Class'UnrealShare.TentacleProjectile' | ||||||||
| ReFireRate | 0.7 | ||||||||
| Roam | Sound'UnrealShare.Tentacle.waver1tn' | ||||||||
| RotationRate |
|
||||||||
| SightRadius | 1000.0 | ||||||||
| Threaten | Sound'UnrealShare.Tentacle.yell2tn' | ||||||||
| UnderWaterTime | -1.0 | ||||||||
| WaterSpeed | 100.0 |
[edit] Functions
[edit] Events
[edit] Falling
Overrides: ScriptedPawn.Falling
[edit] PostBeginPlay
Overrides: Pawn.PostBeginPlay
[edit] Other instance functions
[edit] AddVelocity
Overrides: Pawn.AddVelocity
[edit] AttitudeToCreature
Overrides: ScriptedPawn.AttitudeToCreature
[edit] CanFireAtEnemy
Overrides: ScriptedPawn.CanFireAtEnemy
[edit] Drop
[edit] PlayChallenge
Overrides: ScriptedPawn.PlayChallenge
[edit] PlayDying
Overrides: Pawn.PlayDying
[edit] PlayInAir
Overrides: Pawn.PlayInAir
[edit] PlayLanded
Overrides: Pawn.PlayLanded
[edit] PlayMeleeAttack
Overrides: ScriptedPawn.PlayMeleeAttack
[edit] PlayPatrolStop
Overrides: Pawn.PlayPatrolStop
[edit] PlayRangedAttack
Overrides: ScriptedPawn.PlayRangedAttack
[edit] PlayRunning
Overrides: Pawn.PlayRunning
[edit] PlayTakeHit
Overrides: Pawn.PlayTakeHit
[edit] PlayThreatening
Overrides: Pawn.PlayThreatening
[edit] PlayTurning
Overrides: Pawn.PlayTurning
[edit] PlayVictoryDance
Overrides: Pawn.PlayVictoryDance
[edit] PlayWaiting
Overrides: Pawn.PlayWaiting
[edit] PlayWaitingAmbush
Overrides: Pawn.PlayWaitingAmbush
[edit] PlayWalking
Overrides: Pawn.PlayWalking
[edit] PreSetMovement
Overrides: Pawn.PreSetMovement
[edit] SetEnemy
Overrides: ScriptedPawn.SetEnemy
[edit] SetMovementPhysics
Overrides: ScriptedPawn.SetMovementPhysics
[edit] SmackTarget
[edit] TweenToFalling
Overrides: Pawn.TweenToFalling
[edit] TweenToFighter
Overrides: Pawn.TweenToFighter
[edit] TweenToPatrolStop
Overrides: Pawn.TweenToPatrolStop
[edit] TweenToRunning
Overrides: Pawn.TweenToRunning
[edit] TweenToWaiting
Overrides: Pawn.TweenToWaiting
[edit] TweenToWalking
Overrides: Pawn.TweenToWalking
[edit] WhatToDoNext
Overrides: ScriptedPawn.WhatToDoNext
[edit] States
[edit] Acquisition
[edit] Attacking
Inherits from: ScriptedPawn.Attacking
Ignores: Bump, HearNoise, HitWall, SeePlayer
[edit] Attacking.ChooseAttackMode
Overrides: ScriptedPawn.Attacking.ChooseAttackMode
[edit] StakeOut
Inherits from: ScriptedPawn.StakeOut
[edit] StakeOut.TakeDamage
Overrides: ScriptedPawn.StakeOut.TakeDamage
