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UE1:Tentacle (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Tentacle

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

Tentacle.

[edit] Properties

[edit] Property group 'Sounds'

[edit] mebax

Type: Sound


Default value: Sound'UnrealShare.Tentacle.curltn'

[edit] Smack

Type: Sound


Default value: Sound'UnrealShare.Tentacle.splat2tn'

[edit] whip

Type: Sound


Default value: Sound'UnrealShare.Tentacle.strike2tn'

[edit] Property group 'Tentacle'

[edit] WhipDamage

Type: int

Damage done by whipping.

[edit] Default values

Property Value
AccelRate 100.0
Acquire Sound'UnrealShare.Tentacle.yell1tn'
Aggressiveness 1.0
bHasRangedAttack True
bLeadTarget False
bMovingRangedAttack True
Buoyancy 400.0
CarcassType Class'UnrealShare.TentacleCarcass'
CollisionHeight 36.0
CollisionRadius 28.0
Die Sound'UnrealShare.Tentacle.death2tn'
DrawType DT_Mesh
Fear Sound'UnrealShare.Tentacle.injured2tn'
Health 50
HearingThreshold 10.0
HitSound1 Sound'UnrealShare.Tentacle.injured1tn'
HitSound2 Sound'UnrealShare.Tentacle.injured2tn'
Intelligence BRAINS_REPTILE
JumpZ 10.0
Land Sound'UnrealShare.Tentacle.splat2tn'
Mass 200.0
MeleeRange 70.0
Mesh LodMesh'UnrealShare.Tentacle1'
PeripheralVision -2.0
RangedProjectile Class'UnrealShare.TentacleProjectile'
ReFireRate 0.7
Roam Sound'UnrealShare.Tentacle.waver1tn'
RotationRate
Member Value
Pitch 0
Roll 0
Yaw 30000
SightRadius 1000.0
Threaten Sound'UnrealShare.Tentacle.yell2tn'
UnderWaterTime -1.0
WaterSpeed 100.0

[edit] Functions

[edit] Events

[edit] Falling

singular event Falling ()

Overrides: ScriptedPawn.Falling


[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Pawn.PostBeginPlay


[edit] Other instance functions

[edit] AddVelocity

simulated function AddVelocity (Object.Vector NewVelocity)

Overrides: Pawn.AddVelocity


[edit] AttitudeToCreature

function Pawn.EAttitude AttitudeToCreature (Pawn Other)

Overrides: ScriptedPawn.AttitudeToCreature


[edit] CanFireAtEnemy

function bool CanFireAtEnemy ()

Overrides: ScriptedPawn.CanFireAtEnemy


[edit] Drop

function Drop ()


[edit] PlayChallenge

function PlayChallenge ()

Overrides: ScriptedPawn.PlayChallenge


[edit] PlayDying

function PlayDying (name DamageType, Object.Vector HitLocation)

Overrides: Pawn.PlayDying


[edit] PlayInAir

function PlayInAir ()

Overrides: Pawn.PlayInAir


[edit] PlayLanded

function PlayLanded (float impactVel)

Overrides: Pawn.PlayLanded


[edit] PlayMeleeAttack

function PlayMeleeAttack ()

Overrides: ScriptedPawn.PlayMeleeAttack


[edit] PlayPatrolStop

function PlayPatrolStop ()

Overrides: Pawn.PlayPatrolStop


[edit] PlayRangedAttack

function PlayRangedAttack ()

Overrides: ScriptedPawn.PlayRangedAttack


[edit] PlayRunning

function PlayRunning ()

Overrides: Pawn.PlayRunning


[edit] PlayTakeHit

function PlayTakeHit (float tweentime, Object.Vector HitLoc, int Damage)

Overrides: Pawn.PlayTakeHit


[edit] PlayThreatening

function PlayThreatening ()

Overrides: Pawn.PlayThreatening


[edit] PlayTurning

function PlayTurning ()

Overrides: Pawn.PlayTurning


[edit] PlayVictoryDance

function PlayVictoryDance ()

Overrides: Pawn.PlayVictoryDance


[edit] PlayWaiting

function PlayWaiting ()

Overrides: Pawn.PlayWaiting


[edit] PlayWaitingAmbush

function PlayWaitingAmbush ()

Overrides: Pawn.PlayWaitingAmbush


[edit] PlayWalking

function PlayWalking ()

Overrides: Pawn.PlayWalking


[edit] PreSetMovement

function PreSetMovement ()

Overrides: Pawn.PreSetMovement


[edit] SetEnemy

function bool SetEnemy (Pawn NewEnemy)

Overrides: ScriptedPawn.SetEnemy


[edit] SetMovementPhysics

function SetMovementPhysics ()

Overrides: ScriptedPawn.SetMovementPhysics


[edit] SmackTarget

function SmackTarget ()


[edit] TweenToFalling

function TweenToFalling ()

Overrides: Pawn.TweenToFalling


[edit] TweenToFighter

function TweenToFighter (float tweentime)

Overrides: Pawn.TweenToFighter


[edit] TweenToPatrolStop

function TweenToPatrolStop (float tweentime)

Overrides: Pawn.TweenToPatrolStop


[edit] TweenToRunning

function TweenToRunning (float tweentime)

Overrides: Pawn.TweenToRunning


[edit] TweenToWaiting

function TweenToWaiting (float tweentime)

Overrides: Pawn.TweenToWaiting


[edit] TweenToWalking

function TweenToWalking (float tweentime)

Overrides: Pawn.TweenToWalking


[edit] WhatToDoNext

function WhatToDoNext (name LikelyState, name LikelyLabel)

Overrides: ScriptedPawn.WhatToDoNext


[edit] States

[edit] Acquisition

[edit] Attacking

Inherits from: ScriptedPawn.Attacking

Ignores: Bump, HearNoise, HitWall, SeePlayer

[edit] Attacking.ChooseAttackMode

function ChooseAttackMode ()

Overrides: ScriptedPawn.Attacking.ChooseAttackMode


[edit] StakeOut

Inherits from: ScriptedPawn.StakeOut

Ignores: EnemyNotVisible

[edit] StakeOut.TakeDamage

event TakeDamage (int Damage, Pawn instigatedBy, Object.Vector hitlocation, Object.Vector momentum, name damageType)

Overrides: ScriptedPawn.StakeOut.TakeDamage