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UE1:Texture (U1)

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U1 Object >> Bitmap >> Texture
Package: 
Engine
Direct subclasses:
FractalTexture, ScriptedTexture
This class in other games:
RTNP, UT, U2, U2XMP, UE2Runtime, UT2003, UT2004, UDK, UT3

Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.

Properties[edit]

Property group 'Animation'[edit]

AnimNext[edit]

Type: Texture


MaxFrameRate[edit]

Type: float


MinFrameRate[edit]

Type: float


PrimeCount[edit]

Type: byte


Property group 'Quality'[edit]

bHighColorQuality[edit]

Type: bool

Modifiers: private

High color quality hint.

bHighTextureQuality[edit]

Type: bool

Modifiers: private

High color quality hint.

LODSet[edit]

Type: ELODSet


Default value: LODSET_World

Property group 'Surface'[edit]

bAutoUPan[edit]

Type: bool


bAutoVPan[edit]

Type: bool


bBigWavy[edit]

Type: bool


bCloudWavy[edit]

Type: bool


bEnvironment[edit]

Type: bool


bFakeBackdrop[edit]

Type: bool


bMasked[edit]

Type: bool

Modifiers: editconst


bModulate[edit]

Type: bool


bNoSmooth[edit]

Type: bool


bSmallWavy[edit]

Type: bool


bTransparent[edit]

Type: bool


bTwoSided[edit]

Type: bool


bUnlit[edit]

Type: bool


bWaterWavy[edit]

Type: bool


Property group 'Texture'[edit]

Alpha[edit]

Type: float

Alpha.

BumpMap[edit]

Type: Texture

Bump map to illuminate this texture with.

DetailTexture[edit]

Type: Texture

Detail texture to apply.

Diffuse[edit]

Type: float

Diffuse lighting coefficient.

Default value: 1.0

DrawScale[edit]

Type: float

Scaling relative to parent.

Default value: 1.0

FootstepSound[edit]

Type: Sound

Footstep sound.

Friction[edit]

Type: float

Surface friction coefficient, 1.0=none, 0.95=some.

Default value: 1.0

HitSound[edit]

Type: Sound


MacroTexture[edit]

Type: Texture


MipMult[edit]

Type: float


Default value: 1.0

Specular[edit]

Type: float

Specular lighting coefficient.

Default value: 1.0

Internal variables[edit]

Accumulator[edit]

Type: float

Modifiers: transient


AnimCurrent[edit]

Type: Texture

Modifiers: transient


bDirtyShadows[edit]

Type: bool


bGouraud[edit]

Type: bool


bHighLedge[edit]

Type: bool


bHighShadowDetail[edit]

Type: bool


bInvisible[edit]

Type: bool


bLowShadowDetail[edit]

Type: bool


bMirrored[edit]

Type: bool

Modifiers: const


bNoMerge[edit]

Type: bool


bNotSolid[edit]

Type: bool


bParametric[edit]

Type: bool

Modifiers: private

Texture data need not be stored.

bPortal[edit]

Type: bool


bRealtime[edit]

Type: bool

Modifiers: private

Texture changes in realtime.

bRealtimeChanged[edit]

Type: bool

Modifiers: private, transient


bSemisolid[edit]

Type: bool


bSpecialLit[edit]

Type: bool


bX2[edit]

Type: bool

Modifiers: const


bX3[edit]

Type: bool

Modifiers: const


bX4[edit]

Type: bool

Modifiers: const


bX5[edit]

Type: bool

Modifiers: const


bX6[edit]

Type: bool

Modifiers: const


bX7[edit]

Type: bool

Modifiers: const


DecompFormat[edit]

Type: Bitmap.ETextureFormat

Modifiers: private, native


DecompMips[edit]

Type: array<int>

Modifiers: private, native, const


Mips[edit]

Type: array<int>

Modifiers: private, native, const


PrimeCurrent[edit]

Type: byte

Modifiers: transient


Enums[edit]

ELODSet[edit]

LODSET_None 
No level of detail mipmap tossing.
LODSET_World 
World level-of-detail set.
LODSET_Skin 
Skin level-of-detail set.