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UE1:Texture (U1)

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U1 Object >> Bitmap >> Texture

Contents

Package: 
Engine
Direct subclasses:
FractalTexture, ScriptedTexture
This class in other games:
RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3

Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.

[edit] Properties

[edit] Property group 'Animation'

[edit] AnimNext

Type: Texture


[edit] MaxFrameRate

Type: float


[edit] MinFrameRate

Type: float


[edit] PrimeCount

Type: byte


[edit] Property group 'Quality'

[edit] bHighColorQuality

Type: bool

Modifiers: private

High color quality hint.

[edit] bHighTextureQuality

Type: bool

Modifiers: private

High color quality hint.

[edit] LODSet

Type: ELODSet


Default value: LODSET_World

[edit] Property group 'Surface'

[edit] bAutoUPan

Type: bool


[edit] bAutoVPan

Type: bool


[edit] bBigWavy

Type: bool


[edit] bCloudWavy

Type: bool


[edit] bEnvironment

Type: bool


[edit] bFakeBackdrop

Type: bool


[edit] bMasked

Type: bool

Modifiers: editconst


[edit] bModulate

Type: bool


[edit] bNoSmooth

Type: bool


[edit] bSmallWavy

Type: bool


[edit] bTransparent

Type: bool


[edit] bTwoSided

Type: bool


[edit] bUnlit

Type: bool


[edit] bWaterWavy

Type: bool


[edit] Property group 'Texture'

[edit] Alpha

Type: float

Alpha.

[edit] BumpMap

Type: Texture

Bump map to illuminate this texture with.

[edit] DetailTexture

Type: Texture

Detail texture to apply.

[edit] Diffuse

Type: float

Diffuse lighting coefficient.

Default value: 1.0

[edit] DrawScale

Type: float

Scaling relative to parent.

Default value: 1.0

[edit] FootstepSound

Type: Sound

Footstep sound.

[edit] Friction

Type: float

Surface friction coefficient, 1.0=none, 0.95=some.

Default value: 1.0

[edit] HitSound

Type: Sound


[edit] MacroTexture

Type: Texture


[edit] MipMult

Type: float


Default value: 1.0

[edit] Specular

Type: float

Specular lighting coefficient.

Default value: 1.0

[edit] Internal variables

[edit] Accumulator

Type: float

Modifiers: transient


[edit] AnimCurrent

Type: Texture

Modifiers: transient


[edit] bDirtyShadows

Type: bool


[edit] bGouraud

Type: bool


[edit] bHighLedge

Type: bool


[edit] bHighShadowDetail

Type: bool


[edit] bInvisible

Type: bool


[edit] bLowShadowDetail

Type: bool


[edit] bMirrored

Type: bool

Modifiers: const


[edit] bNoMerge

Type: bool


[edit] bNotSolid

Type: bool


[edit] bParametric

Type: bool

Modifiers: private

Texture data need not be stored.

[edit] bPortal

Type: bool


[edit] bRealtime

Type: bool

Modifiers: private

Texture changes in realtime.

[edit] bRealtimeChanged

Type: bool

Modifiers: private, transient


[edit] bSemisolid

Type: bool


[edit] bSpecialLit

Type: bool


[edit] bX2

Type: bool

Modifiers: const


[edit] bX3

Type: bool

Modifiers: const


[edit] bX4

Type: bool

Modifiers: const


[edit] bX5

Type: bool

Modifiers: const


[edit] bX6

Type: bool

Modifiers: const


[edit] bX7

Type: bool

Modifiers: const


[edit] DecompFormat

Type: Bitmap.ETextureFormat

Modifiers: private, native


[edit] DecompMips

Type: array<int>

Modifiers: private, native, const


[edit] Mips

Type: array<int>

Modifiers: private, native, const


[edit] PrimeCurrent

Type: byte

Modifiers: transient


[edit] Enums

[edit] ELODSet

LODSET_None 
No level of detail mipmap tossing.
LODSET_World 
World level-of-detail set.
LODSET_Skin 
Skin level-of-detail set.
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