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UE1:Texture (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- Engine
- Direct subclasses:
- FractalTexture, ScriptedTexture
- This class in other games:
- RTNP, U2, U2XMP, UDK, UE2Runtime, UT, UT2003, UT2004, UT3
| This is an auto-generated page and may need human attention. Please remove the {{autogenerated}} tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Texture: An Unreal texture map. This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] Property group 'Animation'
[edit] AnimNext
Type: Texture
[edit] MaxFrameRate
Type: float
[edit] MinFrameRate
Type: float
[edit] PrimeCount
Type: byte
[edit] Property group 'Quality'
[edit] bHighColorQuality
Type: bool
Modifiers: private
High color quality hint.
[edit] bHighTextureQuality
Type: bool
Modifiers: private
High color quality hint.
[edit] LODSet
Type: ELODSet
Default value: LODSET_World
[edit] Property group 'Surface'
[edit] bAutoUPan
Type: bool
[edit] bAutoVPan
Type: bool
[edit] bBigWavy
Type: bool
[edit] bCloudWavy
Type: bool
[edit] bEnvironment
Type: bool
[edit] bFakeBackdrop
Type: bool
[edit] bMasked
Type: bool
Modifiers: editconst
[edit] bModulate
Type: bool
[edit] bNoSmooth
Type: bool
[edit] bSmallWavy
Type: bool
[edit] bTransparent
Type: bool
[edit] bTwoSided
Type: bool
[edit] bUnlit
Type: bool
[edit] bWaterWavy
Type: bool
[edit] Property group 'Texture'
[edit] Alpha
Type: float
Alpha.
[edit] BumpMap
Type: Texture
Bump map to illuminate this texture with.
[edit] DetailTexture
Type: Texture
Detail texture to apply.
[edit] Diffuse
Type: float
Diffuse lighting coefficient.
Default value: 1.0
[edit] DrawScale
Type: float
Scaling relative to parent.
Default value: 1.0
[edit] FootstepSound
Type: Sound
Footstep sound.
[edit] Friction
Type: float
Surface friction coefficient, 1.0=none, 0.95=some.
Default value: 1.0
[edit] HitSound
Type: Sound
[edit] MacroTexture
Type: Texture
[edit] MipMult
Type: float
Default value: 1.0
[edit] Specular
Type: float
Specular lighting coefficient.
Default value: 1.0
[edit] Internal variables
[edit] Accumulator
Type: float
Modifiers: transient
[edit] AnimCurrent
Type: Texture
Modifiers: transient
[edit] bDirtyShadows
Type: bool
[edit] bGouraud
Type: bool
[edit] bHighLedge
Type: bool
[edit] bHighShadowDetail
Type: bool
[edit] bInvisible
Type: bool
[edit] bLowShadowDetail
Type: bool
[edit] bMirrored
Type: bool
Modifiers: const
[edit] bNoMerge
Type: bool
[edit] bNotSolid
Type: bool
[edit] bParametric
Type: bool
Modifiers: private
Texture data need not be stored.
[edit] bPortal
Type: bool
[edit] bRealtime
Type: bool
Modifiers: private
Texture changes in realtime.
[edit] bRealtimeChanged
Type: bool
Modifiers: private, transient
[edit] bSemisolid
Type: bool
[edit] bSpecialLit
Type: bool
[edit] bX2
Type: bool
Modifiers: const
[edit] bX3
Type: bool
Modifiers: const
[edit] bX4
Type: bool
Modifiers: const
[edit] bX5
Type: bool
Modifiers: const
[edit] bX6
Type: bool
Modifiers: const
[edit] bX7
Type: bool
Modifiers: const
[edit] DecompFormat
Type: Bitmap.ETextureFormat
Modifiers: private, native
[edit] DecompMips
Modifiers: private, native, const
[edit] Mips
Modifiers: private, native, const
[edit] PrimeCurrent
Type: byte
Modifiers: transient
[edit] Enums
[edit] ELODSet
- LODSET_None
- No level of detail mipmap tossing.
- LODSET_World
- World level-of-detail set.
- LODSET_Skin
- Skin level-of-detail set.
