There is no spoon
UE1:ThingFactory (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- Direct subclass:
- CreatureFactory
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
ThingFactory.
[edit] Properties
[edit] Property group 'ThingFactory'
[edit] bCovert
Type: bool
only do hidden spawns
[edit] bFalling
Type: bool
non-pawn items spawned should be set to falling
Default value: True
[edit] bOnlyPlayerTouched
Type: bool
only player can trigger it
[edit] bStoppable
Type: bool
stops producing when untouched
[edit] capacity
Type: int
max number of items ever buildable (-1 = no limit)
Default value: 1000000
[edit] interval
Type: float
average time interval between spawnings
Default value: 1.0
[edit] itemtag
Type: name
tag given to items produced at this factory
[edit] maxitems
Type: int
max number of items from this factory at any time
Default value: 1
[edit] prototype
the template class
[edit] timeDistribution
Type: EDistribution
[edit] Internal variables
[edit] numitems
Type: int
current number of items from this factory
[edit] numspots
Type: int
number of spawnspots
[edit] spawnspot
Type: SpawnPoint
Array size: 16
possible start locations
[edit] Default values
| Property | Value |
|---|---|
| bCollideActors | True |
| bStatic | False |
[edit] Enums
[edit] EDistribution
- DIST_Constant
- DIST_Uniform
- DIST_Gaussian
[edit] Functions
[edit] Events
[edit] PostBeginPlay
Overrides: Actor.PostBeginPlay
[edit] Other instance functions
[edit] StartBuilding
[edit] States
[edit] Finished
[edit] Spawning
[edit] Spawning.BeginState
Overrides: Object.BeginState (global)
[edit] Spawning.Timer
Overrides: Actor.Timer (global)
[edit] Spawning.Trigger
Overrides: Actor.Trigger (global)
[edit] Spawning.UnTouch
Overrides: Actor.UnTouch (global)
[edit] Spawning.StartBuilding
Overrides: StartBuilding (global)
[edit] Spawning.trySpawn
[edit] Waiting
Modifiers: auto
[edit] Waiting.Touch
Overrides: Actor.Touch (global)
[edit] Waiting.Trigger
Overrides: Actor.Trigger (global)
