Worst-case scenario: the UEd Goblin wipes the map and burns down your house.

UE1:ThrowStuff (RTNP)

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RTNP Object >> Actor >> Keypoint >> ThrowStuff

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

ThrowStuff. throw pawns, inventory (non-item), and decorations around

[edit] Properties

[edit] Property group 'ThrowStuff'

[edit] bRandomize

Type: bool


[edit] interval

Type: float


[edit] Numthrows

Type: byte


Default value: 1

[edit] throwVect

Type: Object.Vector


[edit] Internal variables

[edit] baseSize

Type: float


[edit] remainingThrows

Type: byte


[edit] Default values

Property Value
bStatic False

[edit] Functions

[edit] Events

[edit] PreBeginPlay

event PreBeginPlay ()

Overrides: Actor.PreBeginPlay


[edit] Timer

event Timer ()

Overrides: Actor.Timer


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] Other instance functions

[edit] Throwing

function Throwing ()