My program doesn't have bugs. It just develops random features.
UE1:TimeDemoInterpolationPoint (U1)
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| Object >> Actor >> Keypoint >> InterpolationPoint >> TimeDemoInterpolationPoint |
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TimeDemoInterpolationPoint - used to time one cycle of a flyby This is a built-in Unreal class and it shouldn't be modified.
[edit] Properties
[edit] T
Type: TimeDemo
[edit] Events
[edit] InterpolateEnd
event InterpolateEnd (Actor Other)
Overrides: InterpolationPoint.InterpolateEnd
