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UE1:TitanCarcass (RTNP)
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| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TitanCarcass |
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TitanCarcass.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'TDeat001' |
| bodyparts[0] | LodMesh'UnrealShare.BigChunk1' |
| bodyparts[1] | LodMesh'UnrealShare.BigChunk1' |
| bodyparts[2] | LodMesh'UnrealShare.bigchunk2' |
| bodyparts[3] | LodMesh'UnrealShare.bigchunk2' |
| bodyparts[4] | LodMesh'UnrealShare.BigChunk1' |
| bodyparts[5] | LodMesh'UnrealShare.bigchunk2' |
| bodyparts[6] | LodMesh'UnrealShare.BigChunk1' |
| bodyparts[7] | LodMesh'UnrealShare.bigchunk2' |
| bPermanent | True |
| CollisionHeight | 110.0 |
| CollisionRadius | 115.0 |
| Mass | 2000.0 |
| Mesh | LodMesh'UnrealI.Titan1' |
| ZOffset[0] | 0.6 |
| ZOffset[1] | 0.5 |
| ZOffset[3] | 0.2 |
| ZOffset[4] | -0.2 |
| ZOffset[5] | -0.5 |
[edit] Instance functions
[edit] ForceMeshToExist
function ForceMeshToExist ()
