Gah - a solution with more questions. – EntropicLqd
UE1:Titan (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Pawn >> ScriptedPawn >> Titan |
Contents |
- Package:
- UnrealI
- Direct subclass:
- StoneTitan
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
Titan.
[edit] Properties
[edit] Property group 'Sounds'
[edit] chest
Type: Sound
Default value: Sound'UnrealI.Titan.chestB2Ti'
[edit] slap
Type: Sound
Default value: Sound'UnrealI.Titan.slaphit1Ti'
[edit] Step
Type: Sound
Default value: Sound'UnrealI.Titan.step1t'
[edit] StompSound
Type: Sound
Default value: Sound'UnrealI.Titan.stomp4t'
[edit] swing
Type: Sound
Default value: Sound'UnrealI.Titan.Swing1t'
[edit] throw
Type: Sound
Default value: Sound'UnrealI.Titan.Throw1t'
[edit] Property group 'Titan'
[edit] PunchDamage
Type: byte
Default value: 80
[edit] SlapDamage
Type: byte
Default value: 85
[edit] StepEvent
Type: name
[edit] StompEvent
Type: name
[edit] Internal variables
[edit] bEndFootStep
Type: bool
[edit] bLavaTitan
Type: bool
[edit] bStomp
Type: bool
[edit] realSpeed
Type: float
[edit] Default values
| Property | Value | ||||||||
|---|---|---|---|---|---|---|---|---|---|
| AccelRate | 1000.0 | ||||||||
| Acquire | Sound'UnrealI.Titan.yell1t' | ||||||||
| Aggressiveness | 8.0 | ||||||||
| AirSpeed | 400.0 | ||||||||
| AmbientSound | Sound'UnrealI.Titan.amb1Ti' | ||||||||
| bHasRangedAttack | True | ||||||||
| bIsBoss | True | ||||||||
| CollisionHeight | 110.0 | ||||||||
| CollisionRadius | 115.0 | ||||||||
| CombatStyle | 0.85 | ||||||||
| Die | Sound'UnrealI.Titan.death1t' | ||||||||
| DrawType | DT_Mesh | ||||||||
| Fear | Sound'UnrealI.Titan.yell2t' | ||||||||
| GroundSpeed | 400.0 | ||||||||
| Health | 1800 | ||||||||
| HitSound1 | Sound'UnrealI.Titan.injur1t' | ||||||||
| HitSound2 | Sound'UnrealI.Titan.injur2t' | ||||||||
| Intelligence | BRAINS_REPTILE | ||||||||
| JumpZ | -1.0 | ||||||||
| Land | Sound'UnrealI.Titan.stomp4t' | ||||||||
| Mass | 2000.0 | ||||||||
| MeleeRange | 140.0 | ||||||||
| Mesh | LodMesh'UnrealI.Titan1' | ||||||||
| ReducedDamagePct | 0.3 | ||||||||
| ReducedDamageType | 'exploded' | ||||||||
| ReFireRate | 0.6 | ||||||||
| Roam | Sound'UnrealI.Titan.yell3t' | ||||||||
| RotationRate |
|
||||||||
| SoundRadius | 32 | ||||||||
| SoundVolume | 250 | ||||||||
| Threaten | Sound'UnrealI.Titan.yell2t' | ||||||||
| TransientSoundVolume | 20.0 | ||||||||
| Visibility | 255 | ||||||||
| WalkingSpeed | 0.75 |
[edit] Functions
[edit] Events
[edit] BaseChange
Overrides: Pawn.BaseChange
[edit] ZoneChange
Overrides: ScriptedPawn.ZoneChange
[edit] Other instance functions
[edit] States
[edit] LavaDeath
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
[edit] Sitting
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
[edit] Sitting.BeginState
Overrides: Object.BeginState (global)
[edit] Sitting.Trigger
Overrides: ScriptedPawn.Trigger (global)
[edit] WalkOut
Ignores: Bump, HearNoise, SeePlayer, TakeDamage
[edit] WalkOut.BeginState
Overrides: Object.BeginState (global)
[edit] WalkOut.Trigger
Overrides: ScriptedPawn.Trigger (global)
