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UE1:TournamentWeapon (UT)

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UT Object >> Actor >> Inventory >> Weapon >> TournamentWeapon

Contents

Package: 
BotPack
Direct subclasses:
ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher

TournamentWeapon.

[edit] Properties

[edit] Property group 'TournamentWeapon'

[edit] AltFireTime

Type: float

used to synch server and client firing up

[edit] FireTime

Type: float


[edit] Internal variables

[edit] Affector

Type: TournamentPickup


[edit] bCanClientFire

Type: bool


[edit] bForceAltFire

Type: bool


[edit] bForceFire

Type: bool


[edit] FireAdjust

Type: float


Default value: 1.0

[edit] FireStartTime

Type: float


[edit] InstFlash

Type: float


[edit] InstFog

Type: Object.Vector


[edit] WeaponDescription

Type: string

Modifiers: localized


[edit] Default values

Property Value
AltDamageType 'Unspecified'
bClientAnim True
MyDamageType 'Unspecified'
PickupMessageClass Class'BotPack.PickupMessagePlus'

[edit] Functions

[edit] Events

[edit] AnimEnd

simulated event AnimEnd ()

Overrides: Actor.AnimEnd


[edit] Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed


[edit] Other instance functions

[edit] AltFire

function AltFire (float Value)

Overrides: Weapon.AltFire


[edit] BecomeItem

function BecomeItem ()

Overrides: Inventory.BecomeItem


[edit] ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: Weapon.ClientAltFire


[edit] ClientFire

simulated function bool ClientFire (float Value)

Overrides: Weapon.ClientFire


[edit] ClientPutDown

simulated function ClientPutDown (Weapon NextWeapon)

Overrides: Weapon.ClientPutDown


[edit] DropFrom

function DropFrom (Object.Vector StartLocation)

Overrides: Weapon.DropFrom


[edit] Finish

function Finish ()

Overrides: Weapon.Finish


[edit] Fire

function Fire (float Value)

Overrides: Weapon.Fire


[edit] ForceAltFire

function ForceAltFire ()

Overrides: Weapon.ForceAltFire


[edit] ForceClientAltFire

simulated function ForceClientAltFire ()


[edit] ForceClientFire

simulated function ForceClientFire ()


[edit] ForceFire

function ForceFire ()

Overrides: Weapon.ForceFire


[edit] HandlePickupQuery

function bool HandlePickupQuery (Inventory Item)

Overrides: Weapon.HandlePickupQuery


[edit] PlayIdleAnim

simulated function PlayIdleAnim ()

Overrides: Weapon.PlayIdleAnim


[edit] PlayPostSelect

simulated function PlayPostSelect ()

Overrides: Weapon.PlayPostSelect


[edit] PlaySelect

simulated function PlaySelect ()

Overrides: Weapon.PlaySelect


[edit] SetWeaponStay

function SetWeaponStay ()

Overrides: Weapon.SetWeaponStay


[edit] TweenDown

simulated function TweenDown ()

Overrides: Weapon.TweenDown


[edit] TweenToStill

simulated function TweenToStill ()

Overrides: Weapon.TweenToStill


[edit] States

[edit] Active

Inherits from: Weapon.Active

Ignores: AnimEnd

[edit] Active.EndState

event EndState ()

Overrides: Object.EndState (global)


[edit] Active.ForceAltFire

function ForceAltFire ()

Overrides: ForceAltFire (global)


[edit] Active.ForceFire

function ForceFire ()

Overrides: ForceFire (global)


[edit] AltFiring

[edit] AltFiring.AnimEnd

event AnimEnd ()

Overrides: AnimEnd (global)


[edit] AltFiring.AltFire

function AltFire (float F)

Overrides: Weapon.AltFiring.AltFire


[edit] AltFiring.Fire

function Fire (float F)

Overrides: Weapon.AltFiring.Fire


[edit] AltFiring.ForceAltFire

function ForceAltFire ()

Overrides: ForceAltFire (global)


[edit] AltFiring.ForceFire

function ForceFire ()

Overrides: ForceFire (global)


[edit] ClientActive

[edit] ClientActive.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


[edit] ClientActive.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] ClientActive.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


[edit] ClientActive.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


[edit] ClientActive.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


[edit] ClientActive.ForceClientAltFire

simulated function ForceClientAltFire ()

Overrides: ForceClientAltFire (global)


[edit] ClientActive.ForceClientFire

simulated function ForceClientFire ()

Overrides: ForceClientFire (global)


[edit] ClientAltFiring

[edit] ClientAltFiring.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


[edit] ClientAltFiring.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


[edit] ClientAltFiring.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


[edit] ClientAltFiring.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


[edit] ClientDown

[edit] ClientDown.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


[edit] ClientDown.BeginState

simulated event BeginState ()

Overrides: Object.BeginState (global)


[edit] ClientDown.Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] ClientDown.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


[edit] ClientDown.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


[edit] ClientDown.ForceClientAltFire

simulated function ForceClientAltFire ()

Overrides: ForceClientAltFire (global)


[edit] ClientDown.ForceClientFire

simulated function ForceClientFire ()

Overrides: ForceClientFire (global)


[edit] ClientFiring

[edit] ClientFiring.AnimEnd

simulated event AnimEnd ()

Overrides: AnimEnd (global)


[edit] ClientFiring.EndState

simulated event EndState ()

Overrides: Object.EndState (global)


[edit] ClientFiring.ClientAltFire

simulated function bool ClientAltFire (float Value)

Overrides: ClientAltFire (global)


[edit] ClientFiring.ClientFire

simulated function bool ClientFire (float Value)

Overrides: ClientFire (global)


[edit] DownWeapon

Inherits from: Weapon.DownWeapon

Ignores: AltFire, AnimEnd, Fire

[edit] DownWeapon.BeginState

event BeginState ()

Overrides: Weapon.DownWeapon.BeginState


[edit] NormalFire

[edit] NormalFire.AnimEnd

event AnimEnd ()

Overrides: AnimEnd (global)


[edit] NormalFire.AltFire

function AltFire (float F)

Overrides: Weapon.NormalFire.AltFire


[edit] NormalFire.Fire

function Fire (float F)

Overrides: Weapon.NormalFire.Fire


[edit] NormalFire.ForceAltFire

function ForceAltFire ()

Overrides: ForceAltFire (global)


[edit] NormalFire.ForceFire

function ForceFire ()

Overrides: ForceFire (global)


[edit] Pickup

Inherits from: Inventory.Pickup

Modifiers: auto

Ignores: AnimEnd

[edit] Pickup.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Inventory.Pickup.Landed


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