There is no spoon
UE1:TournamentWeapon (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
- Direct subclasses:
- ChainSaw, Enforcer, ImpactHammer, Minigun2, PulseGun, Ripper, ShockRifle, SniperRifle, Translocator, UT_BioRifle, UT_Eightball, UT_FlakCannon, WarHeadLauncher
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TournamentWeapon.
[edit] Properties
[edit] Property group 'TournamentWeapon'
[edit] AltFireTime
Type: float
used to synch server and client firing up
[edit] FireTime
Type: float
[edit] Internal variables
[edit] Affector
Type: TournamentPickup
[edit] bCanClientFire
Type: bool
[edit] bForceAltFire
Type: bool
[edit] bForceFire
Type: bool
[edit] FireAdjust
Type: float
Default value: 1.0
[edit] FireStartTime
Type: float
[edit] InstFlash
Type: float
[edit] InstFog
Type: Object.Vector
[edit] WeaponDescription
Type: string
Modifiers: localized
[edit] Default values
| Property | Value |
|---|---|
| AltDamageType | 'Unspecified' |
| bClientAnim | True |
| MyDamageType | 'Unspecified' |
| PickupMessageClass | Class'BotPack.PickupMessagePlus' |
[edit] Functions
[edit] Events
[edit] AnimEnd
Overrides: Actor.AnimEnd
[edit] Landed
Overrides: Actor.Landed
[edit] Other instance functions
[edit] AltFire
Overrides: Weapon.AltFire
[edit] BecomeItem
Overrides: Inventory.BecomeItem
[edit] ClientAltFire
Overrides: Weapon.ClientAltFire
[edit] ClientFire
Overrides: Weapon.ClientFire
[edit] ClientPutDown
Overrides: Weapon.ClientPutDown
[edit] DropFrom
Overrides: Weapon.DropFrom
[edit] Finish
Overrides: Weapon.Finish
[edit] Fire
Overrides: Weapon.Fire
[edit] ForceAltFire
Overrides: Weapon.ForceAltFire
[edit] ForceClientAltFire
[edit] ForceClientFire
[edit] ForceFire
Overrides: Weapon.ForceFire
[edit] HandlePickupQuery
Overrides: Weapon.HandlePickupQuery
[edit] PlayIdleAnim
Overrides: Weapon.PlayIdleAnim
[edit] PlayPostSelect
Overrides: Weapon.PlayPostSelect
[edit] PlaySelect
Overrides: Weapon.PlaySelect
[edit] SetWeaponStay
Overrides: Weapon.SetWeaponStay
[edit] TweenDown
Overrides: Weapon.TweenDown
[edit] TweenToStill
Overrides: Weapon.TweenToStill
[edit] States
[edit] Active
Inherits from: Weapon.Active
[edit] Active.EndState
Overrides: Object.EndState (global)
[edit] Active.ForceAltFire
Overrides: ForceAltFire (global)
[edit] Active.ForceFire
Overrides: ForceFire (global)
[edit] AltFiring
[edit] AltFiring.AnimEnd
Overrides: AnimEnd (global)
[edit] AltFiring.AltFire
Overrides: Weapon.AltFiring.AltFire
[edit] AltFiring.Fire
Overrides: Weapon.AltFiring.Fire
[edit] AltFiring.ForceAltFire
Overrides: ForceAltFire (global)
[edit] AltFiring.ForceFire
Overrides: ForceFire (global)
[edit] ClientActive
[edit] ClientActive.AnimEnd
Overrides: AnimEnd (global)
[edit] ClientActive.BeginState
Overrides: Object.BeginState (global)
[edit] ClientActive.EndState
Overrides: Object.EndState (global)
[edit] ClientActive.ClientAltFire
Overrides: ClientAltFire (global)
[edit] ClientActive.ClientFire
Overrides: ClientFire (global)
[edit] ClientActive.ForceClientAltFire
Overrides: ForceClientAltFire (global)
[edit] ClientActive.ForceClientFire
Overrides: ForceClientFire (global)
[edit] ClientAltFiring
[edit] ClientAltFiring.AnimEnd
Overrides: AnimEnd (global)
[edit] ClientAltFiring.EndState
Overrides: Object.EndState (global)
[edit] ClientAltFiring.ClientAltFire
Overrides: ClientAltFire (global)
[edit] ClientAltFiring.ClientFire
Overrides: ClientFire (global)
[edit] ClientDown
[edit] ClientDown.AnimEnd
Overrides: AnimEnd (global)
[edit] ClientDown.BeginState
Overrides: Object.BeginState (global)
[edit] ClientDown.Tick
Overrides: Actor.Tick (global)
[edit] ClientDown.ClientAltFire
Overrides: ClientAltFire (global)
[edit] ClientDown.ClientFire
Overrides: ClientFire (global)
[edit] ClientDown.ForceClientAltFire
Overrides: ForceClientAltFire (global)
[edit] ClientDown.ForceClientFire
Overrides: ForceClientFire (global)
[edit] ClientFiring
[edit] ClientFiring.AnimEnd
Overrides: AnimEnd (global)
[edit] ClientFiring.EndState
Overrides: Object.EndState (global)
[edit] ClientFiring.ClientAltFire
Overrides: ClientAltFire (global)
[edit] ClientFiring.ClientFire
Overrides: ClientFire (global)
[edit] DownWeapon
Inherits from: Weapon.DownWeapon
Ignores: AltFire, AnimEnd, Fire
[edit] DownWeapon.BeginState
Overrides: Weapon.DownWeapon.BeginState
[edit] NormalFire
[edit] NormalFire.AnimEnd
Overrides: AnimEnd (global)
[edit] NormalFire.AltFire
Overrides: Weapon.NormalFire.AltFire
[edit] NormalFire.Fire
Overrides: Weapon.NormalFire.Fire
[edit] NormalFire.ForceAltFire
Overrides: ForceAltFire (global)
[edit] NormalFire.ForceFire
Overrides: ForceFire (global)
[edit] Pickup
Inherits from: Inventory.Pickup
Modifiers: auto
[edit] Pickup.Landed
Overrides: Inventory.Pickup.Landed
