Cogito, ergo sum
UE1:Tracer (RTNP)
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| Object >> Actor >> Projectile >> Tracer |
Contents |
A tracer projectile that doesn't do any damage. This is not actually used in the game.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 130 |
| bUnlit | True |
| LifeSpan | 3.0 |
| MaxSpeed | 10000.0 |
| Mesh | LodMesh'UnrealI.TracerM' |
| RemoteRole | ROLE_SimulatedProxy |
| Speed | 10000.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
Sets the velocity to the Rotation direction and Speed magnitude.
[edit] Other instance functions
[edit] ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch
Destroys the tracer if the touching actor is not the tracer's Instigator.
