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UE1:TransitionBrute (RTNP)
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| Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> TransitionBrute |
Contents |
- Package:
- UPak
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TransitionBrute.
[edit] Properties
[edit] CowTarget
Type: Cow
[edit] DestNode
Type: PathNode
[edit] TargetPlayer
Type: Book
[edit] TempNode
Type: PathNode
[edit] TempTargetPlayer
Type: Book
[edit] Default values
| Property | Value |
|---|---|
| bBlockActors | False |
| bBlockPlayers | False |
| bCollideActors | False |
| bMeshCurvy | True |
| bProjTarget | False |
| bUnlit | True |
| LightBrightness | 255 |
| LightEffect | LE_WateryShimmer |
| LightHue | 169 |
| LightRadius | 32 |
| LightSaturation | 87 |
| LightType | LT_Flicker |
| ScaleGlow | 0.75 |
| Texture | None |
[edit] States
[edit] Pursuit
[edit] TransitionMode
Modifiers: auto
[edit] TransitionMode.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] TransitionMode.FindCow
function FindCow ()
