Mostly Harmless

UE1:TransitionBrute (RTNP)

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RTNP Object >> Actor >> Pawn >> ScriptedPawn >> Brute >> TransitionBrute

Contents

Package: 
UPak
No known subclasses.

TransitionBrute.

[edit] Properties

[edit] CowTarget

Type: Cow


[edit] DestNode

Type: PathNode


[edit] TargetPlayer

Type: Book


[edit] TempNode

Type: PathNode


[edit] TempTargetPlayer

Type: Book


[edit] Default values

Property Value
bBlockActors False
bBlockPlayers False
bCollideActors False
bMeshCurvy True
bProjTarget False
bUnlit True
LightBrightness 255
LightEffect LE_WateryShimmer
LightHue 169
LightRadius 32
LightSaturation 87
LightType LT_Flicker
ScaleGlow 0.75
Texture None

[edit] States

[edit] Pursuit

[edit] TransitionMode

Modifiers: auto

[edit] TransitionMode.BeginState

event BeginState ()

Overrides: Object.BeginState (global)


[edit] TransitionMode.FindCow

function FindCow ()


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