Gah - a solution with more questions. – EntropicLqd
UE1:TransitionDecoration (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> TransitionDecoration |
- Package:
- UPak
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TransitionDecoration.
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 70 |
| AnimRate | 0.3 |
| AnimSequence | 'CockGun' |
| bCollideWorld | True |
| bMeshEnviroMap | True |
| bStasis | False |
| bStatic | False |
| bUnlit | True |
| CollisionHeight | 52.0 |
| CollisionRadius | 52.0 |
| DrawType | DT_Mesh |
| LightBrightness | 255 |
| LightHue | 170 |
| LightRadius | 32 |
| LightSaturation | 96 |
| LightType | LT_Flicker |
| Mesh | LodMesh'UnrealShare.Brute1' |
| Texture | Texture'UnrealShare.GoldSkin' |
[edit] States
[edit] Started
Modifiers: auto
[edit] Started.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
