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UE1:Translator (RTNP)

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RTNP Object >> Actor >> Inventory >> Pickup >> Translator

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

Translator.

[edit] Properties

[edit] Property group 'Translator'

[edit] NewMessage

Type: string

Modifiers: localized


Default value: "Universal Translator"

[edit] Internal variables

[edit] bCurrentlyActivated

Type: bool


[edit] bNewMessage

Type: bool


[edit] bNotNewMessage

Type: bool


[edit] bShowHint

Type: bool


[edit] Hint

Type: string

Modifiers: localized


[edit] Default values

Property Value
bActivatable True
bDisplayableInv True
CollisionHeight 5.0
Icon Texture'UnrealShare.Icons.I_Tran'
Mesh LodMesh'UnrealShare.TranslatorMesh'
PickupMessage "Press F2 to activate the Translator"
PickupSound Sound'UnrealShare.Pickups.GenPickSnd'
PickupViewMesh LodMesh'UnrealShare.TranslatorMesh'

[edit] Functions

[edit] Events

[edit] TravelPreAccept

event TravelPreAccept ()

Overrides: Inventory.TravelPreAccept


[edit] Other instance functions

[edit] ActivateTranslator

function ActivateTranslator (bool bHint)

Overrides: Inventory.ActivateTranslator


[edit] States

[edit] Activated

[edit] Activated.BeginState

event BeginState ()

Overrides: Inventory.Activated.BeginState


[edit] Activated.EndState

event EndState ()

Overrides: Inventory.Activated.EndState


[edit] Deactivated