I love the smell of UnrealEd crashing in the morning. – tarquin
UE1:TriggeredDeath (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- UnrealShare
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TriggeredDeath. When triggered, kills the player, causing screen flashes and sounds.
[edit] Properties
[edit] Property group 'TriggeredDeath'
[edit] bDestroyItems
Type: bool
destroy any items which may touch it as well
[edit] ChangeTime
Type: float
[edit] DeathName
Type: name
[edit] EndFlashFog
Type: Object.Vector
[edit] EndFlashScale
Type: float
[edit] FemaleDeathSound
Type: Sound
[edit] MaleDeathSound
Type: Sound
[edit] StartFlashFog
Type: Object.Vector
[edit] StartFlashScale
Type: float
[edit] Internal variables
[edit] TimePassed
Type: float
Array size: 8
[edit] Victim
Type: PlayerPawn
Array size: 8
[edit] States
[edit] Enabled
Modifiers: auto
[edit] Enabled.Tick
event Tick (float DeltaTime)
Overrides: Actor.Tick (global)
[edit] Enabled.Touch
event Touch (Actor Other)
Overrides: Actor.Touch (global)
[edit] Enabled.KillVictim
function KillVictim (Pawn Victim)
