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UE1:TriggeredDeath (RTNP)

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RTNP Object >> Actor >> Triggers >> TriggeredDeath

Contents

Package: 
UnrealShare
This class in other games:
U1, UT

TriggeredDeath. When triggered, kills the player, causing screen flashes and sounds.

[edit] Properties

[edit] Property group 'TriggeredDeath'

[edit] bDestroyItems

Type: bool

destroy any items which may touch it as well

[edit] ChangeTime

Type: float


[edit] DeathName

Type: name


[edit] EndFlashFog

Type: Object.Vector


[edit] EndFlashScale

Type: float


[edit] FemaleDeathSound

Type: Sound


[edit] MaleDeathSound

Type: Sound


[edit] StartFlashFog

Type: Object.Vector


[edit] StartFlashScale

Type: float


[edit] Internal variables

[edit] TimePassed

Type: float

Array size: 8


[edit] Victim

Type: PlayerPawn

Array size: 8


[edit] States

[edit] Enabled

Modifiers: auto

[edit] Enabled.Tick

event Tick (float DeltaTime)

Overrides: Actor.Tick (global)


[edit] Enabled.Touch

event Touch (Actor Other)

Overrides: Actor.Touch (global)


[edit] Enabled.KillVictim

function KillVictim (Pawn Victim)