I'm a doctor, not a mechanic
UE1:TrooperCarcass (U1)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Decoration >> Carcass >> CreatureCarcass >> TrooperCarcass |
- Package:
- UnrealI
- No known subclasses.
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
TrooperCarcass.
Default values
| Property | Value |
|---|---|
| AnimSequence | 'Death' |
| bodyparts[0] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[1] | LodMesh'UnrealShare.SkaarjHead' |
| bodyparts[2] | LodMesh'UnrealShare.SkaarjBody' |
| bodyparts[3] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[4] | LodMesh'UnrealShare.SkaarjLeg' |
| bodyparts[5] | LodMesh'UnrealShare.CowBody1' |
| bodyparts[6] | LodMesh'UnrealShare.CowBody2' |
| CollisionHeight | 42.0 |
| CollisionRadius | 32.0 |
| Mass | 130.0 |
| Mesh | LodMesh'UnrealI.sktrooper' |
Instance functions
CreateReplacement
function CreateReplacement ()
Overrides: CreatureCarcass.CreateReplacement
ForceMeshToExist
function ForceMeshToExist ()
