My program doesn't have bugs. It just develops random features.

UE1:UBrowserBufferedTcpLink (UT)

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UT Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink

Contents

Package: 
UBrowser
Direct subclasses:
UBrowserGSpyLink, UBrowserHTTPClient, UBrowserHTTPLink, UBrowserIRCLink
This class in other games:
RTNP, U1

UBrowserBufferedTcpLink

[edit] Properties

[edit] bWaiting

Type: bool


[edit] CR

Type: string


[edit] CRLF

Type: string


[edit] InputBuffer

Type: string


[edit] LF

Type: string


[edit] OutputBuffer

Type: string


[edit] WaitForCountChars

Type: int

if we're waiting for X bytes

[edit] WaitingFor

Type: string


[edit] WaitMatchData

Type: int


[edit] WaitResult

Type: string


[edit] WaitTimeoutTime

Type: float


[edit] Default values

Property Value
ReceiveMode RMODE_Event

[edit] Functions

[edit] Events

[edit] ReceivedText

event ReceivedText (string Text)

Overrides: TcpLink.ReceivedText


[edit] Other instance functions

[edit] DoBufferQueueIO

function DoBufferQueueIO ()


[edit] GotMatch

function GotMatch (int MatchData)


[edit] GotMatchTimeout

function GotMatchTimeout (int MatchData)


[edit] ParseDelimited

function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)


[edit] PeekChar

function int PeekChar ()


[edit] ReadBufferedLine

function bool ReadBufferedLine (out string Text)


[edit] ReadChar

function int ReadChar ()


[edit] ResetBuffer

function ResetBuffer ()


[edit] SendBufferedData

function SendBufferedData (string Text)


[edit] WaitFor

function WaitFor (string What, float TimeOut, int MatchData)


[edit] WaitForCount

function WaitForCount (int Count, float TimeOut, int MatchData)