My program doesn't have bugs. It just develops random features.
UE1:UBrowserBufferedTcpLink (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Info >> InternetInfo >> InternetLink >> TcpLink >> UBrowserBufferedTcpLink |
Contents |
- Package:
- UBrowser
- Direct subclasses:
- UBrowserGSpyLink, UBrowserHTTPClient, UBrowserHTTPLink, UBrowserIRCLink
- This class in other games:
- RTNP, U1
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UBrowserBufferedTcpLink
[edit] Properties
[edit] bWaiting
Type: bool
[edit] CR
Type: string
[edit] CRLF
Type: string
[edit] InputBuffer
Type: string
[edit] LF
Type: string
[edit] OutputBuffer
Type: string
[edit] WaitForCountChars
Type: int
if we're waiting for X bytes
[edit] WaitingFor
Type: string
[edit] WaitMatchData
Type: int
[edit] WaitResult
Type: string
[edit] WaitTimeoutTime
Type: float
[edit] Default values
| Property | Value |
|---|---|
| ReceiveMode | RMODE_Event |
[edit] Functions
[edit] Events
[edit] ReceivedText
event ReceivedText (string Text)
Overrides: TcpLink.ReceivedText
[edit] Other instance functions
[edit] DoBufferQueueIO
function DoBufferQueueIO ()
[edit] GotMatch
function GotMatch (int MatchData)
[edit] GotMatchTimeout
function GotMatchTimeout (int MatchData)
[edit] ParseDelimited
function string ParseDelimited (string Text, string Delimiter, int Count, optional bool bToEndOfLine)
[edit] PeekChar
function int PeekChar ()
[edit] ReadBufferedLine
[edit] ReadChar
function int ReadChar ()
[edit] ResetBuffer
function ResetBuffer ()
[edit] SendBufferedData
function SendBufferedData (string Text)
