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UE1:UPakBurst (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakBurst |
Contents |
- Package:
- UPak
- Direct subclass:
- LesserBurst
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UPakBurst.
[edit] Properties
[edit] Property group 'UPakBurst'
[edit] MaxBurstSize
Type: float
Default value: 2.0
[edit] Internal variables
[edit] bShrinking
Type: bool
[edit] Count
Type: float
[edit] ShockSize
Type: float
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 0.5 |
| DrawType | DT_Mesh |
| EffectSound1 | Sound'UPak.Explosions.Explo4' |
| LifeSpan | 1.0 |
| LightBrightness | 120 |
| LightEffect | LE_TorchWaver |
| Mesh | LodMesh'UPak.AMAPearl' |
| Skin | Texture'UPak.burst.Burst2' |
| Texture | None |
[edit] Events
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Timer
simulated event Timer ()
Overrides: SpriteBallExplosion.Timer
