Once I get that upgrade to 36-hour days, I will tackle that. – Mychaeel

UE1:UPakBurst (RTNP)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
RTNP Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakBurst

Contents

Package: 
UPak
Direct subclass:
LesserBurst

UPakBurst.

[edit] Properties

[edit] Property group 'UPakBurst'

[edit] MaxBurstSize

Type: float


Default value: 2.0

[edit] Internal variables

[edit] bShrinking

Type: bool


[edit] Count

Type: float


[edit] ShockSize

Type: float


[edit] Default values

Property Value
DrawScale 0.5
DrawType DT_Mesh
EffectSound1 Sound'UPak.Explosions.Explo4'
LifeSpan 1.0
LightBrightness 120
LightEffect LE_TorchWaver
Mesh LodMesh'UPak.AMAPearl'
Skin Texture'UPak.burst.Burst2'
Texture None

[edit] Events

[edit] Tick

simulated event Tick (float DeltaTime)

Overrides: Actor.Tick


[edit] Timer

simulated event Timer ()

Overrides: SpriteBallExplosion.Timer