I'm a doctor, not a mechanic
UE1:UPakExplosion2 (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Effects >> AnimSpriteEffect >> SpriteBallExplosion >> UPakExplosion2 |
Contents |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UPakExplosion2.
[edit] Default values
| Property | Value |
|---|---|
| DrawScale | 1.0 |
| EffectSound1 | Sound'UPak.Explosions.Explo5' |
| LifeSpan | 0.9 |
| NumFrames | 16 |
| SpriteAnim[0] | Texture'UPak.SpEffect.SpEffect.e8_a00' |
| SpriteAnim[1] | Texture'UPak.SpEffect.SpEffect.e8_a01' |
| SpriteAnim[2] | Texture'UPak.SpEffect.SpEffect.e8_a02' |
| SpriteAnim[3] | Texture'UPak.SpEffect.SpEffect.e8_a03' |
| SpriteAnim[4] | Texture'UPak.SpEffect.SpEffect.e8_a04' |
| SpriteAnim[5] | Texture'UPak.SpEffect.SpEffect.e8_a05' |
| SpriteAnim[6] | Texture'UPak.SpEffect.SpEffect.e8_a06' |
| SpriteAnim[7] | Texture'UPak.SpEffect.SpEffect.e8_a07' |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: SpriteBallExplosion.PostBeginPlay
[edit] Other instance functions
[edit] MakeSound
function MakeSound ()
Overrides: SpriteBallExplosion.MakeSound
