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UE1:UPakRocket (RTNP)
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| Object >> Actor >> Projectile >> UPakRocket |
Contents |
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UPakRocket.uc $Author: Deb $ $Date: 4/23/99 12:14p $ $Revision: 1 $
[edit] Properties
[edit] bBubbling
Type: bool
[edit] bHitWater
Type: bool
[edit] bRing
Type: bool
[edit] bSmoking
Type: bool
[edit] bWaterStart
Type: bool
[edit] Count
Type: float
[edit] InitialDir
Type: Object.Vector
[edit] MagnitudeVel
Type: float
[edit] NumExtraRockets
Type: int
[edit] OldVel
Type: Object.Vector
[edit] Sequence
Type: int
[edit] SmokeRate
Type: float
[edit] SpeedModifier
Type: float
[edit] Default values
| Property | Value | ||||
|---|---|---|---|---|---|
| AmbientGlow | 96 | ||||
| AnimSequence | 'Armed' | ||||
| bBounce | True | ||||
| bFixedRotationDir | True | ||||
| bProjTarget | True | ||||
| bUnlit | True | ||||
| CollisionHeight | 2.0 | ||||
| CollisionRadius | 8.5 | ||||
| Damage | 80.0 | ||||
| LifeSpan | 0.0 | ||||
| MaxSpeed | 2500.0 | ||||
| Mesh | LodMesh'UPak.rocketL' | ||||
| MomentumTransfer | 8500 | ||||
| RemoteRole | ROLE_SimulatedProxy | ||||
| RotationRate |
|
||||
| SoundRadius | 128 | ||||
| SoundVolume | 255 | ||||
| Speed | 850.0 |
[edit] Functions
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: Actor.Tick
[edit] Other instance functions
[edit] ControlledHurtRadius
function ControlledHurtRadius (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)
[edit] ControlledHurtRadiusNoRJ
function ControlledHurtRadiusNoRJ (float DamageAmount, float DamageRadius, name DamageName, float Momentum, Object.Vector HitLocation)
[edit] States
[edit] Flying
Modifiers: auto
[edit] Flying.AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd (global)
[edit] Flying.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] Flying.ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange (global)
[edit] Flying.Explode
simulated function Explode (Object.Vector HitLocation, Object.Vector HitNormal)
Overrides: Projectile.Explode (global)
[edit] Flying.ProcessTouch
simulated function ProcessTouch (Actor Other, Object.Vector HitLocation)
Overrides: Projectile.ProcessTouch (global)
