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UE1:UPakShieldEffect (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> Actor >> Effects >> ShieldBeltEffect >> UPakShieldEffect |
Contents |
- Package:
- UPak
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UPakShieldEffect.
[edit] Properties
[edit] LastDrawScale
Type: float
[edit] Default values
| Property | Value |
|---|---|
| Fatness | 240 |
| ScaleGlow | 1.0 |
| Texture | FireTexture'UPak.BeamEffect.Cloak.BeamTexture' |
[edit] Events
[edit] Destroyed
simulated event Destroyed ()
Overrides: ShieldBeltEffect.Destroyed
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: ShieldBeltEffect.PostBeginPlay
[edit] Tick
simulated event Tick (float DeltaTime)
Overrides: ShieldBeltEffect.Tick
[edit] Timer
simulated event Timer ()
Overrides: ShieldBeltEffect.Timer
[edit] States
[edit] OwnerFadeIn
[edit] OwnerFadeIn.BeginState
event BeginState ()
Overrides: Object.BeginState (global)
[edit] OwnerFadeIn.Tick
event Tick (float DeltaTime)
Overrides: Tick (global)
