Worst-case scenario: the UEd Goblin wipes the map and burns down your house.
UE1:UT_Blood2 (UT)
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Contents |
- Package:
- BotPack
- Direct subclasses:
- UT_BloodBurst, UT_BloodTrail
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ut_Blood2.
[edit] Properties
[edit] bGreenBlood
Type: bool
[edit] Default values
| Property | Value |
|---|---|
| AmbientGlow | 56 |
| bParticles | True |
| bRandomFrame | True |
| bUnlit | True |
| DrawScale | 0.25 |
| DrawType | DT_Mesh |
| Mesh | Mesh'Botpack.BloodUTm' |
| MultiSkins[0] | Texture'Botpack.Blood.BD3' |
| MultiSkins[1] | Texture'Botpack.Blood.BD4' |
| MultiSkins[2] | Texture'Botpack.Blood.BD6' |
| MultiSkins[3] | Texture'Botpack.Blood.BD9' |
| MultiSkins[4] | Texture'Botpack.Blood.BD10' |
| MultiSkins[5] | Texture'Botpack.Blood.BD3' |
| MultiSkins[6] | Texture'Botpack.Blood.BD4' |
| MultiSkins[7] | Texture'Botpack.Blood.BD6' |
| RemoteRole | ROLE_SimulatedProxy |
| Style | STY_Masked |
| Texture | Texture'Botpack.Blood.BD3' |
[edit] Functions
[edit] Events
[edit] AnimEnd
simulated event AnimEnd ()
Overrides: Actor.AnimEnd
[edit] PreBeginPlay
simulated event PreBeginPlay ()
Overrides: Actor.PreBeginPlay
[edit] Other instance functions
[edit] GreenBlood
simulated function GreenBlood ()
