Always snap to grid

UE1:UT_BloodDrop (UT)

From Unreal Wiki, The Unreal Engine Documentation Site

Jump to: navigation, search
UT Object >> Actor >> Effects >> UT_BloodDrop

Contents

Package: 
BotPack

ut_BloodDrop.

[edit] Default values

Property Value
bBounce True
bCollideWorld True
DrawScale 0.3
DrawType DT_Sprite
LifeSpan 1.0
MultiSkins[0] Texture'Botpack.Blood.BD3'
MultiSkins[1] Texture'Botpack.Blood.BD4'
MultiSkins[2] Texture'Botpack.Blood.BD6'
MultiSkins[3] Texture'Botpack.Blood.BD9'
MultiSkins[4] Texture'Botpack.Blood.BD10'
MultiSkins[5] Texture'Botpack.Blood.BD3'
MultiSkins[6] Texture'Botpack.Blood.BD4'
MultiSkins[7] Texture'Botpack.Blood.BD6'
NetPriority 2.0
Physics PHYS_Falling
RemoteRole ROLE_None
Style STY_Masked
Texture Texture'Botpack.Blood.BD3'

[edit] Events

[edit] PostBeginPlay

event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] States

[edit] Explode

Modifiers: auto

[edit] Explode.HitWall

simulated event HitWall (Object.Vector HitNormal, Actor Wall)

Overrides: Actor.HitWall (global)


[edit] Explode.Landed

simulated event Landed (Object.Vector HitNormal)

Overrides: Actor.Landed (global)