Always snap to grid
UE1:UT_BloodDrop (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- BotPack
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ut_BloodDrop.
[edit] Default values
| Property | Value |
|---|---|
| bBounce | True |
| bCollideWorld | True |
| DrawScale | 0.3 |
| DrawType | DT_Sprite |
| LifeSpan | 1.0 |
| MultiSkins[0] | Texture'Botpack.Blood.BD3' |
| MultiSkins[1] | Texture'Botpack.Blood.BD4' |
| MultiSkins[2] | Texture'Botpack.Blood.BD6' |
| MultiSkins[3] | Texture'Botpack.Blood.BD9' |
| MultiSkins[4] | Texture'Botpack.Blood.BD10' |
| MultiSkins[5] | Texture'Botpack.Blood.BD3' |
| MultiSkins[6] | Texture'Botpack.Blood.BD4' |
| MultiSkins[7] | Texture'Botpack.Blood.BD6' |
| NetPriority | 2.0 |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_None |
| Style | STY_Masked |
| Texture | Texture'Botpack.Blood.BD3' |
[edit] Events
[edit] PostBeginPlay
event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] States
[edit] Explode
Modifiers: auto
[edit] Explode.HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall (global)
[edit] Explode.Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed (global)
