Always snap to grid
UE1:UT_ShortSmokeGen (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
Contents |
- Package:
- BotPack
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UT_ShortSmokeGen.
[edit] Properties
[edit] Property group 'UT_ShortSmokeGen'
[edit] BasePuffSize
Type: float
Default value: 1.5
[edit] bRepeating
Type: bool
[edit] GenerationType
Default value: Class'BotPack.UT_SpriteSmokePuff'
[edit] RisingVelocity
Type: float
Default value: 40.0
[edit] SizeVariance
Type: float
how different each drip is
Default value: 1.0
[edit] SmokeDelay
Type: float
pause between drips
Default value: 0.12
[edit] TotalNumPuffs
Type: int
Default value: 10
[edit] Internal variables
[edit] i
Type: int
[edit] Default values
| Property | Value |
|---|---|
| bHidden | True |
| bNetTemporary | False |
| RemoteRole | ROLE_None |
| Style | STY_Masked |
| Texture | None |
[edit] Events
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] Trigger
Overrides: Actor.Trigger
[edit] UnTrigger
Overrides: Actor.UnTrigger
[edit] States
[edit] Active
Modifiers: auto
[edit] Active.Timer
simulated event Timer ()
Overrides: Actor.Timer (global)
