Always snap to grid

UE1:UT_ShortSmokeGen (UT)

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UT Object >> Actor >> Effects >> UT_ShortSmokeGen

Contents

Package: 
BotPack

UT_ShortSmokeGen.

[edit] Properties

[edit] Property group 'UT_ShortSmokeGen'

[edit] BasePuffSize

Type: float


Default value: 1.5

[edit] bRepeating

Type: bool


[edit] GenerationType

Type: class<Effects>


Default value: Class'BotPack.UT_SpriteSmokePuff'

[edit] RisingVelocity

Type: float


Default value: 40.0

[edit] SizeVariance

Type: float

how different each drip is

Default value: 1.0

[edit] SmokeDelay

Type: float

pause between drips

Default value: 0.12

[edit] TotalNumPuffs

Type: int


Default value: 10

[edit] Internal variables

[edit] i

Type: int


[edit] Default values

Property Value
bHidden True
bNetTemporary False
RemoteRole ROLE_None
Style STY_Masked
Texture None

[edit] Events

[edit] PostBeginPlay

simulated event PostBeginPlay ()

Overrides: Actor.PostBeginPlay


[edit] Trigger

event Trigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.Trigger


[edit] UnTrigger

event UnTrigger (Actor Other, Pawn EventInstigator)

Overrides: Actor.UnTrigger


[edit] States

[edit] Active

Modifiers: auto

[edit] Active.Timer

simulated event Timer ()

Overrides: Actor.Timer (global)