I'm a doctor, not a mechanic
UE1:UT_Sparks (UT)
From Unreal Wiki, The Unreal Engine Documentation Site
- Package:
- BotPack
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UT_Sparks.
[edit] Default values
| Property | Value |
|---|---|
| AnimSequence | 'GravSpray' |
| bCollideWorld | True |
| bParticles | True |
| bUnlit | True |
| DrawScale | 0.1 |
| DrawType | DT_Mesh |
| LifeSpan | 1.0 |
| Mesh | LodMesh'Botpack.SparksM' |
| Physics | PHYS_Falling |
| RemoteRole | ROLE_None |
| Style | STY_Translucent |
| Texture | Texture'Botpack.Effects.Sparky' |
[edit] Events
[edit] HitWall
simulated event HitWall (Object.Vector HitNormal, Actor Wall)
Overrides: Actor.HitWall
[edit] Landed
simulated event Landed (Object.Vector HitNormal)
Overrides: Actor.Landed
[edit] PostBeginPlay
simulated event PostBeginPlay ()
Overrides: Actor.PostBeginPlay
[edit] ZoneChange
simulated event ZoneChange (ZoneInfo NewZone)
Overrides: Actor.ZoneChange
