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UE1:UWindowDialogControl (RTNP)
From Unreal Wiki, The Unreal Engine Documentation Site
| Object >> UWindowBase >> UWindowWindow >> UWindowDialogControl |
Contents |
- Package:
- UWindow
- Direct subclasses:
- UWindowButton, UWindowComboControl, UWindowDynamicTextArea, UWindowEditBox, UWindowEditControl, UWindowHSliderControl, UWindowLabelControl, UWindowListControl, UWindowTextAreaControl
- This class in other games:
- U1, UT
| This is an auto-generated page and may need human attention. Please remove this tag if the page seems reasonably complete or replace it with the {{expand}} tag if the page is not yet complete. |
UWindowDialogControl - a control which notifies a dialog control group
[edit] Properties
[edit] Align
Type: UWindowBase.TextAlign
[edit] bAcceptExternalDragDrop
Type: bool
[edit] bHasKeyboardFocus
Type: bool
[edit] bNoKeyboard
Type: bool
[edit] Font
Type: int
[edit] HelpText
Type: string
[edit] MinHeight
Type: float
minimum heights for layout control
[edit] MinWidth
Type: float
[edit] NotifyWindow
Type: UWindowDialogClientWindow
[edit] TabNext
Type: UWindowDialogControl
[edit] TabPrev
Type: UWindowDialogControl
[edit] Text
Type: string
[edit] TextColor
Type: Object.Color
[edit] TextX
Type: float
[edit] TextY
Type: float
changed by BeforePaint functions
[edit] Instance functions
[edit] BeforePaint
Overrides: UWindowWindow.BeforePaint
[edit] CheckExternalDrag
[edit] Created
Overrides: UWindowWindow.Created
[edit] ExternalDragOver
[edit] KeyDown
Overrides: UWindowWindow.KeyDown
[edit] KeyFocusEnter
Overrides: UWindowWindow.KeyFocusEnter
[edit] KeyFocusExit
Overrides: UWindowWindow.KeyFocusExit
[edit] MouseEnter
Overrides: UWindowWindow.MouseEnter
[edit] MouseLeave
Overrides: UWindowWindow.MouseLeave
[edit] MouseMove
Overrides: UWindowWindow.MouseMove
