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UE1:UWindowRootWindow (U1)

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U1 Object >> UWindowBase >> UWindowWindow >> UWindowRootWindow

Contents

Package: 
UWindow
Direct subclass:
UBrowserRootWindow
This class in other games:
RTNP, UT

UWindowRootWindow - the root window.

[edit] Properties

[edit] bMouseCapture

Type: bool


[edit] bQuickKeyEnable

Type: bool


[edit] Console

Type: WindowConsole


[edit] DiagCursor1

Type: UWindowWindow.MouseCursor


[edit] DiagCursor2

Type: UWindowWindow.MouseCursor


[edit] FocusedWindow

Type: UWindowWindow


[edit] Fonts

Type: Font

Array size: 10


[edit] GUIScale

Type: float

Modifiers: config


Default value: 1.0

[edit] HandCursor

Type: UWindowWindow.MouseCursor


[edit] HotkeyWindows

Type: UWindowHotkeyWindowList


[edit] HSplitCursor

Type: UWindowWindow.MouseCursor


[edit] KeyFocusWindow

Type: UWindowWindow

window with keyboard focus

[edit] LookAndFeelClass

Type: string

Modifiers: config


[edit] LooksAndFeels

Type: UWindowLookAndFeel

Array size: 20


[edit] MouseWindow

Type: UWindowWindow

The window the mouse is over

[edit] MouseX

Type: float


[edit] MouseY

Type: float


[edit] MoveCursor

Type: UWindowWindow.MouseCursor


[edit] NormalCursor

Type: UWindowWindow.MouseCursor


[edit] NSCursor

Type: UWindowWindow.MouseCursor


[edit] OldMouseX

Type: float


[edit] OldMouseY

Type: float


[edit] RealHeight

Type: float


[edit] RealWidth

Type: float


[edit] VSplitCursor

Type: UWindowWindow.MouseCursor


[edit] WECursor

Type: UWindowWindow.MouseCursor


[edit] Instance functions

[edit] ActivateWindow

function ActivateWindow (int Depth, bool bTransientNoDeactivate)

Overrides: UWindowWindow.ActivateWindow


[edit] AddHotkeyWindow

function AddHotkeyWindow (UWindowWindow W)


[edit] BeginPlay

function BeginPlay ()

Overrides: UWindowWindow.BeginPlay


[edit] BringToFront

function BringToFront ()

Overrides: UWindowWindow.BringToFront


[edit] CancelCapture

function CancelCapture ()


[edit] CaptureMouse

function CaptureMouse (optional UWindowWindow W)


[edit] ChangeLookAndFeel

function ChangeLookAndFeel (string NewLookAndFeel)


[edit] CheckCaptureMouseDown

function bool CheckCaptureMouseDown ()


[edit] CheckCaptureMouseUp

function bool CheckCaptureMouseUp ()


[edit] CloseActiveWindow

function CloseActiveWindow ()


[edit] Created

function Created ()

Overrides: UWindowWindow.Created


[edit] DrawMouse

function DrawMouse (Canvas C)


[edit] GetLookAndFeel

function UWindowLookAndFeel GetLookAndFeel (string LFClassName)


[edit] GetLookAndFeelTexture

function Texture GetLookAndFeelTexture ()

Overrides: UWindowWindow.GetLookAndFeelTexture


[edit] GetMouseXY

function GetMouseXY (out float X, out float Y)

Overrides: UWindowWindow.GetMouseXY


[edit] GlobalToWindow

function GlobalToWindow (float GlobalX, float GlobalY, out float WinX, out float WinY)

Overrides: UWindowWindow.GlobalToWindow


[edit] HideWindow

function HideWindow ()

Overrides: UWindowWindow.HideWindow


[edit] HotKeyDown

function bool HotKeyDown (int Key, float X, float Y)

Overrides: UWindowWindow.HotKeyDown


[edit] HotKeyUp

function bool HotKeyUp (int Key, float X, float Y)

Overrides: UWindowWindow.HotKeyUp


[edit] IsActive

function bool IsActive ()

Overrides: UWindowWindow.IsActive


[edit] MoveMouse

function MoveMouse (float X, float Y)


[edit] RemoveHotkeyWindow

function RemoveHotkeyWindow (UWindowWindow W)


[edit] Resized

function Resized ()

Overrides: UWindowWindow.Resized


[edit] SetAcceptsFocus

function SetAcceptsFocus ()

Overrides: UWindowWindow.SetAcceptsFocus


[edit] SetMousePos

function SetMousePos (float X, float Y)


[edit] SetScale

function SetScale (float NewScale)


[edit] SetupFonts

function SetupFonts ()


[edit] WindowEvent

function WindowEvent (UWindowWindow.WinMessage Msg, Canvas C, float X, float Y, int Key)

Overrides: UWindowWindow.WindowEvent


[edit] WindowIsVisible

function bool WindowIsVisible ()

Overrides: UWindowWindow.WindowIsVisible


[edit] WindowToGlobal

function WindowToGlobal (float WinX, float WinY, out float GlobalX, out float GlobalY)

Overrides: UWindowWindow.WindowToGlobal