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UE1:UWindowWindow (RTNP)

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RTNP Object >> UWindowBase >> UWindowWindow

Contents

Package: 
UWindow
Direct subclasses:
UBrowserBannerAd, UBrowserBannerBar, UMenuHelpTextArea, UMenuStatusBar, UMenuToolBar, UWindowBitmap, UWindowClientWindow, UWindowControlFrame, UWindowDialogControl, UWindowFramedWindow, UWindowGridClient, UWindowGridColumn, UWindowGrid, UWindowHScrollBar, UWindowHSplitter, UWindowMessageBoxArea, UWindowProgressBar, UWindowRootWindow, UWindowTabControlTabArea, UWindowVScrollBar, UWindowVSplitter
This class in other games:
U1, UT

UWindowWindow - the parent class for all Window objects

[edit] Constants

[edit] DE_Created

Value: 0


[edit] DE_Change

Value: 1


[edit] DE_Click

Value: 2


[edit] DE_Enter

Value: 3


[edit] DE_Exit

Value: 4


[edit] DE_MClick

Value: 5


[edit] DE_RClick

Value: 6


[edit] DE_EnterPressed

Value: 7


[edit] DE_MouseMove

Value: 8


[edit] DE_MouseLeave

Value: 9


[edit] DE_LMouseDown

Value: 10


[edit] DE_DoubleClick

Value: 11


[edit] DE_MouseEnter

Value: 12


[edit] DE_HelpChanged

Value: 13


[edit] DE_WheelUpPressed

Value: 14


[edit] DE_WheelDownPressed

Value: 15


[edit] Properties

[edit] ActiveWindow

Type: UWindowWindow

The child of ours which is currently active

[edit] bAcceptsFocus

Type: bool

Accepts key messages

[edit] bAcceptsHotKeys

Type: bool

Does this window accept hotkeys?

[edit] bAlwaysBehind

Type: bool

Window doesn't bring to front on click.

[edit] bAlwaysOnTop

Type: bool

Always on top

[edit] bIgnoreLDoubleClick

Type: bool


[edit] bIgnoreMDoubleClick

Type: bool


[edit] bIgnoreRDoubleClick

Type: bool


[edit] bLeaveOnscreen

Type: bool

Window is left onscreen when UWindow isn't active.

[edit] bMMouseDown

Type: bool

Pressed down in this window?

[edit] bMouseDown

Type: bool

Pressed down in this window?

[edit] bNoClip

Type: bool

Clipping disabled for this window?

[edit] bRMouseDown

Type: bool

Pressed down in this window?

[edit] bTransient

Type: bool

Never the active window. Used for combo dropdowns7

[edit] bUWindowActive

Type: bool

Is UWindow active?

[edit] bWindowVisible

Type: bool


[edit] ClickTime

Type: float


[edit] ClickX

Type: float


[edit] ClickY

Type: float


[edit] ClippingRegion

Type: UWindowBase.Region


[edit] Cursor

Type: MouseCursor


[edit] FirstChildWindow

Type: UWindowWindow

First child window - bottom window first

[edit] LastChildWindow

Type: UWindowWindow

Last child window - WinTop window first

[edit] LookAndFeel

Type: UWindowLookAndFeel


[edit] MClickTime

Type: float


[edit] MClickX

Type: float


[edit] MClickY

Type: float


[edit] ModalWindow

Type: UWindowWindow

Some window we've opened modally.

[edit] NextSiblingWindow

Type: UWindowWindow

sibling window - next window above us

[edit] OwnerWindow

Type: UWindowWindow

Some arbitary owner window

[edit] ParentWindow

Type: UWindowWindow

Parent window

[edit] PrevSiblingWindow

Type: UWindowWindow

previous sibling window - next window below us

[edit] RClickTime

Type: float


[edit] RClickX

Type: float


[edit] RClickY

Type: float


[edit] Root

Type: UWindowRootWindow

The root window

[edit] WinHeight

Type: float


[edit] WinLeft

Type: float


[edit] WinTop

Type: float


[edit] WinWidth

Type: float


[edit] Enums

[edit] WinMessage

WM_LMouseDown 
WM_LMouseUp 
WM_MMouseDown 
WM_MMouseUp 
WM_RMouseDown 
WM_RMouseUp 
WM_KeyUp 
WM_KeyDown 
WM_KeyType 
WM_Paint 
Window needs painting

[edit] Structs

[edit] MouseCursor

Texture tex 
int HotX 
int HotY 
byte WindowsCursor 

[edit] Functions

See UWindowWindow functions.

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