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UE1:UWindowWindow functions (UT)

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UT Object >> UWindowBase >> UWindowWindow (functions)

Contents

UWindowWindow functions in other games:
RTNP, U1

Functions

Instance functions

Activated

function Activated ()


ActivateWindow

final function ActivateWindow (int Depth, bool bTransientNoDeactivate)


AfterCreate

function AfterCreate ()


AfterPaint

function AfterPaint (Canvas C, float X, float Y)


BeforeCreate

function BeforeCreate ()


BeforePaint

function BeforePaint (Canvas C, float X, float Y)


BeginPlay

function BeginPlay ()


BringToFront

final function BringToFront ()


CancelAcceptsFocus

final function CancelAcceptsFocus ()


CheckKeyFocusWindow

final function UWindowWindow CheckKeyFocusWindow ()


CheckMousePassThrough

function bool CheckMousePassThrough (float X, float Y)


Click

function Click (float X, float Y)


ClipText

final function ClipText (Canvas C, float X, float Y, coerce string S, optional bool bCheckHotkey)


ClipTextWidth

final function ClipTextWidth (Canvas C, float X, float Y, coerce string S, float W)


Close

function Close (optional bool bByParent)


Created

function Created ()


CreateWindow

final function UWindowWindow CreateWindow (class<UWindowWindowWndClass, float X, float Y, float W, float H, optional UWindowWindow OwnerW, optional bool bUnique, optional name ObjectName)


Deactivated

function Deactivated ()


DoTick

final function DoTick (float Delta)


DoubleClick

function DoubleClick (float X, float Y)


DrawClippedActor

final function DrawClippedActor (Canvas C, float X, float Y, Actor A, bool WireFrame, Object.Rotator RotOffset, Object.Vector LocOffset)


DrawClippedTexture

final function DrawClippedTexture (Canvas C, float X, float Y, Texture Tex)


DrawHorizTiledPieces

final function DrawHorizTiledPieces (Canvas C, float DestX, float DestY, float DestW, float DestH, UWindowBase.TexRegion T1, UWindowBase.TexRegion T2, UWindowBase.TexRegion T3, UWindowBase.TexRegion T4, UWindowBase.TexRegion T5, float Scale)


DrawMiscBevel

final function DrawMiscBevel (Canvas C, float X, float Y, float W, float H, Texture T, int BevelType)


DrawStretchedTexture

final function DrawStretchedTexture (Canvas C, float X, float Y, float W, float H, Texture Tex)


DrawStretchedTextureSegment

final function DrawStretchedTextureSegment (Canvas C, float X, float Y, float W, float H, float tX, float tY, float tW, float tH, Texture Tex)


DrawUpBevel

final function DrawUpBevel (Canvas C, float X, float Y, float W, float H, Texture T)


DrawVertTiledPieces

final function DrawVertTiledPieces (Canvas C, float DestX, float DestY, float DestW, float DestH, UWindowBase.TexRegion T1, UWindowBase.TexRegion T2, UWindowBase.TexRegion T3, UWindowBase.TexRegion T4, UWindowBase.TexRegion T5, float Scale)


EscClose

function EscClose ()


FindChildWindow

final function UWindowWindow FindChildWindow (class<UWindowWindowChildClass, optional bool bExactClass)


FindWindowUnder

final function UWindowWindow FindWindowUnder (float X, float Y)


FocusOtherWindow

function FocusOtherWindow (UWindowWindow W)


FocusWindow

function FocusWindow ()


GetDesiredDimensions

function GetDesiredDimensions (out float W, out float H)


GetEntryLevel

final function LevelInfo GetEntryLevel ()


GetLevel

final function LevelInfo GetLevel ()


GetLookAndFeelTexture

function Texture GetLookAndFeelTexture ()


GetMouseXY

final function GetMouseXY (out float X, out float Y)


GetParent

final function UWindowWindow GetParent (class<UWindowWindowParentClass, optional bool bExactClass)


GetPlayerOwner

final function PlayerPawn GetPlayerOwner ()


GlobalToWindow

final function GlobalToWindow (float GlobalX, float GlobalY, out float WinX, out float WinY)


HideChildWindow

final function HideChildWindow (UWindowWindow Child)


HideWindow

function HideWindow ()


HotKeyDown

function bool HotKeyDown (int Key, float X, float Y)


HotKeyUp

function bool HotKeyUp (int Key, float X, float Y)


IsActive

function bool IsActive ()


KeyDown

function KeyDown (int Key, float X, float Y)


KeyFocusEnter

function KeyFocusEnter ()


KeyFocusExit

function KeyFocusExit ()


KeyType

function KeyType (int Key, float X, float Y)


KeyUp

function KeyUp (int Key, float X, float Y)


LMouseDown

function LMouseDown (float X, float Y)


LMouseUp

function LMouseUp (float X, float Y)


MClick

function MClick (float X, float Y)


MDoubleClick

function MDoubleClick (float X, float Y)


MessageBox

function UWindowMessageBox MessageBox (string Title, string Message, UWindowBase.MessageBoxButtons Buttons, UWindowBase.MessageBoxResult ESCResult, optional UWindowBase.MessageBoxResult EnterResult, optional int TimeOut)


MessageBoxDone

function MessageBoxDone (UWindowMessageBox W, UWindowBase.MessageBoxResult Result)


MessageClients

final function bool MessageClients (WinMessage Msg, Canvas C, float X, float Y, int Key)


MMouseDown

function MMouseDown (float X, float Y)


MMouseUp

function MMouseUp (float X, float Y)


MouseEnter

function MouseEnter ()


MouseIsOver

final function bool MouseIsOver ()


MouseLeave

function MouseLeave ()


MouseMove

function MouseMove (float X, float Y)


NotifyAfterLevelChange

function NotifyAfterLevelChange ()


NotifyBeforeLevelChange

function NotifyBeforeLevelChange ()


NotifyQuitUnreal

function NotifyQuitUnreal ()


Paint

function Paint (Canvas C, float X, float Y)


PaintClients

final function PaintClients (Canvas C, float X, float Y)


ParseAmpersand

final function byte ParseAmpersand (string S, out string Result, out string Underline, bool bCalcUnderline)


ProcessMenuKey

function ProcessMenuKey (int Key, string KeyName)


PropagateKey

final function bool PropagateKey (WinMessage Msg, Canvas C, float X, float Y, int Key)


RClick

function RClick (float X, float Y)


RDoubleClick

function RDoubleClick (float X, float Y)


RemoveAmpersand

final function string RemoveAmpersand (string S)


ReplaceText

final function ReplaceText (out string Text, string Replace, string With)


Resized

function Resized ()


ResolutionChanged

function ResolutionChanged (float W, float H)


RMouseDown

function RMouseDown (float X, float Y)


RMouseUp

function RMouseUp (float X, float Y)


SaveConfigs

function SaveConfigs ()


SendToBack

final function SendToBack ()


SetAcceptsFocus

final function SetAcceptsFocus ()


SetAcceptsHotKeys

function SetAcceptsHotKeys (bool bNewAccpetsHotKeys)


SetCursor

function SetCursor (MouseCursor C)


SetMouseWindow

final function SetMouseWindow ()


SetParent

function SetParent (UWindowWindow NewParent)


SetSize

final function SetSize (float W, float H)


ShowChildWindow

final function ShowChildWindow (UWindowWindow Child, optional bool bAtBack)


ShowModal

function ShowModal (UWindowWindow W)


ShowWindow

function ShowWindow ()


StripCRLF

function StripCRLF (out string Text)


TextSize

final function TextSize (Canvas C, string Text, out float W, out float H)


Tick

function Tick (float Delta)


Tile

final function Tile (Canvas C, Texture T)


ToolTip

function ToolTip (string strTip)


WaitModal

function bool WaitModal ()


WindowEvent

function WindowEvent (WinMessage Msg, Canvas C, float X, float Y, int Key)


WindowHidden

function WindowHidden ()


WindowIsVisible

final function bool WindowIsVisible ()


WindowShown

function WindowShown ()


WindowToGlobal

final function WindowToGlobal (float WinX, float WinY, out float GlobalX, out float GlobalY)


WrapClipText

final function int WrapClipText (Canvas C, float X, float Y, coerce string S, optional bool bCheckHotkey, optional int Length, optional int PaddingLength, optional bool bNoDraw)